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Advanced [show]


Bernard Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He dresses well, typically a more casual-formal manner. Beneath his clothing is a huge mess of scar tissue. His auburn hair is slicked back into a classic pompadour. His eyes are likewise green.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He also hits on women, regardless of circumstances.

History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Hunter. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants his loneliness to end.

Flaws: Shy. Bonds: Attractive, Slave, Has a crush, Poor. Occupation: Armorer

Voice: pre-pubescent

Attributes [hide]

Bernard Thorpe, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)11 (+0) 8 (-1)10 (+0)
Skills Acrobatics +5, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +1

Possessions: 14000 cp. Brown-green garnet (90 gp).


Social Check DCs


Aldous Spaulding, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a grey coat over a white low-cut shirt, and a deerstalker hat upon his head. With bright white hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was raised in a plains tribe. When Aldous reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Someone believes him a fraud; and meet up once more with his childhood friend

Ideals: Fighting. Bonds: Adventurer, Nature, Military, Enemies. Occupation: Courier

Voice: Raspy

Attributes [hide]

Aldous Spaulding, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)14 (+2) 13 (+1)17 (+3)
Skills Investigation +4, Performance +5
Senses Passive Perception 11
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 3100 sp.


Social Check DCs


Roland Bradly, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a simple blue robe with black stripes complete with hood. His hair is long and white with streaks of chestnut, and is pulled back with small blue clips. His beard is chestnut, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He cannot resist a sob story and will often dote over anyone who has one.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roland took refuge in the large cave and found the beat up ceremonial dagger and armor he uses now. Since then, he has sought to make the best of life.

Motivation: He feels kind of lost in life.

Ideals: Optimist, Philantrophist. Flaws: Depressed. Bonds: Poor, Nature. Occupation: Weaver

Voice: Excited and jittery

Attributes [hide]

Roland Bradly, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)9 (-1) 15 (+2)11 (+0)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Drogo Fidget, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has moderate length blonde hair. His eyes are green.

Personality: He is very quiet and rarely speaks above a whisper. He is frequently practicing swordplay.

History: He was always a brilliant, if unscrupulous mind. When Drogo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Logical. Flaws: Shy, Insane. Bonds: Attractive, Military. Occupation: Shoemaker

Voice: Prounounces S like Z

Attributes [hide]

Drogo Fidget, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 11 (+0)6 (-2)
Skills Persuasion +0, Stealth +4
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adam Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears green trousers with violet and yellow striped suspenders. He wears various colorful collared shirts. He sports a long silver beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Confrontational and typically high on some drug or another. He is afraid of women and trembles around them

History: He got into the Junk Dealer business at a young age. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: He has passion for adventuring and risk; and sabotage a competitor

Ideals: Athletic. Flaws: Addict, Shy. Bonds: Job, Adventurer. Occupation: Junk Dealer

Voice: Irish accent

Attributes [hide]

Adam Hornsby, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 9 (-1)10 (+0) 15 (+2)12 (+1)
Skills Perception +4, Sleight of Hand +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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