Justin Lester, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is well dressed, but even with his fine clothing he looks run-down. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Justin took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Blacksmith.
Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Enemies. Occupation: Blacksmith
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 12000 cp.
Trey Barton, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He is constantly adorned with expensive silk clothing, often dyed in bright grey and pastel, and wears rings and necklaces with large, colorful gems. Beneath his clothing is a huge mess of scar tissue. His moppish chestnut hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Barber like his father before him.
Motivation: To be a Junk Dealer again.
Flaws: Antagonistic, Insane. Bonds: Rich, Slave, Job, Mentor. Occupation: Barber
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Aquan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Drogo Nash, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears baggy grey pantaloons and a white scarf. He sports a long silver beard, and similarly colored long hair. His thin eyebrows rest above his beady brown eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: The child of eastern immigrants he idolized his father. A gypsy cursed him at a young age, leading to his ugly appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and to unite with his brother
Ideals: Athletic, Persistence. Flaws: Ugly, Forgetful. Bonds: Immigrant. Occupation: Interpreter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 5 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 5 (-3) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 3 Holy water. 1 Antitoxin.
Everard Tinley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He dresses well, wearing green shirts, loose pants, and blazers most of the time. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are brown.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He got into the Seamstress business at a young age. A gifted student he started as a Armorer, but he got bored and became a Seamstress. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their son. He worked as a Seamstress, and he later adopted a second son.
Motivation: Wants to open a new tavern; and to be a armorer again
Ideals: Logical. Flaws: Shy. Bonds: Attractive, Job, Family. Occupation: Seamstress
Voice: Draws out vowels
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 5)
Armor Class 9
Hit Points 29 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 9 (-1) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: Just what you see.
William Yeardley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear ponchos typically of a light white in addition to tight pants. He is bald on top and has large chestnut tufts of hair around his ears. He wears an eyepatch.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, William took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to work out more often
Ideals: Logical, Gifted. Flaws: Ugly, Shy, Disease. Bonds: Slave. Occupation: Spy
Voice: Australian accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Rich purple corundum (700 gp). Azurite (4 gp). 3 Antitoxin. 3 Antitoxin. 1 Everburning torch.
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