Gilbert Alby, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he dresses in yellow turtlenecks beneath a blue coat with grey slacks. His hair is auburn, silky, and of moderate length. This brown eyed southerner is not easily forgotten.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Gilbert was born with his father's beautiful face. He has had some formal music training, and achieved minor success. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has decided he is irredeemable; and wants to have a good time and be beloved
Ideals: Optimist, Artistic. Bonds: Attractive, Rich, Criminal record. Occupation: Dyer
Voice: Boston accent
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Goblin, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Everburning torch. 4 Smokesticks.
Guy Webley, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright green and red, and wears rings and necklaces with large, colorful gems. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His red hair is thinning but still full. His hazel eyes dart from person to person.
Personality: Calm and collected, he is a well trained Bricklayer. Energy wise he seems alert and responsive.
History: Guy hails from a village terrorized by drow. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 9 years.
Motivation: Wants to open a new tavern.
Ideals: Professionalism. Bonds: Rich, Attractive, Job, Enemies. Occupation: Bricklayer
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 16000 sp.
Peter Walcott, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a tan collared shirt and violet pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt, and a wedding ring on his left hand. His silver hair is still thick. He wears crescent spectacles with a black brim.
Personality: He exudes charisma. He is a tour de force of persuasion. He plays an instrument quite well.
History: Born in the west to a Hunter, Peter learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his poetry dream.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Bonds: In love, Attractive, Job, Military. Occupation: Hunter
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 18000 cp.
Heward Breeden, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. He carries a battered lance and tarnished longsword as well. His red hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's attracted to the PC; and he uses money and sex appeal to get what he needs
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich, Has a crush. Occupation: Healer
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Old masterpiece painting (400 gp). 1 Chain shirt. 1 Masterwork Light wooden shield. 1 Masterwork Light steel shield.
Gerard Weld, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'4". He wears a fine chain shirt which he covers with black colored cloaks and clothing. His silver hair is slicked back into a classic pompadour. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He worked as a nervous Bounty Hunter and found it very stressful. He has never given up on his music dream.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Job. Occupation: Bounty Hunter
Voice: Italian accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 10 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 1000 sp.
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