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NPC Generator

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Advanced [show]


Rolf Willoughby, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears skinny pants and wears a green and tan robe with the hood down. He has a very tight haircut. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He got into the Fisher business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Sabotage a competitor.

Bonds: Enemies, Adventurer, Job, Family. Occupation: Fisher

Voice: Eastern European accent

Attributes [hide]

Rolf Willoughby, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)12 (+1) 4 (-3)17 (+3)
Skills Persuasion +5, Religion +3
Senses Passive Perception 7
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2100 sp.


Social Check DCs


Bertram Bradford, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of shortspears on his belt, each one with a opal on the hilt. His white hair is cut jaggedly and amateurishly. His blue unseeing eyes seem to look past you.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is afraid of women and trembles around them

History: Born in a small village he learned the ways of the warrior from his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Sabotage a competitor.

Ideals: Fighting. Flaws: Disease, Shy. Bonds: Job, Enemies. Occupation: Courier

Voice: Complex vocabulary, royal

Attributes [hide]

Bertram Bradford, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)10 (+0) 12 (+1)12 (+1)
Skills Arcana +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gerard Digby, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His silver hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with a lost civilization.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and to protect his home

Ideals: Gifted. Flaws: Ugly. Bonds: Immigrant, Guardian, Adventurer. Occupation: Bricklayer

Voice: Italian accent

Attributes [hide]

Gerard Digby, Male Human Fighter 4
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)9 (-1) 17 (+3)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Justin Darlington, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a red poncho over his likewise colored trousers and shirt, and carries greatswords. His black hair is singed and shortened. He has gleaming, smiling green eyes.

Personality: He will rave to anyone who will listen. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Architect mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Extrovert. Flaws: Ugly, Insane, Disease. Occupation: Healer

Voice: Old Prospector

Attributes [hide]

Justin Darlington, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)8 (-1) 15 (+2)13 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Golden pearl (70 gp). Golden pearl (70 gp). Amber (70 gp). 1 Silk rope.


Social Check DCs


Anselm Langston, Male Human [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across his face, he wears a simple black robe with tan stripes complete with hood. His hair is silver and curly. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is almost excessively polite to everyone, even when angry. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was raised in a plains tribe. His father was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Gifted, Impeccable. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Marshal

Voice: Sounds elderly

Attributes [hide]

Anselm Langston, Male Human Fighter 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)15 (+2) 18 (+4)10 (+0)
Skills Animal Handling +6, Performance +2
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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