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NPC Generator

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Advanced [show]


Drogo Holton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown costume with the symbols of magic on his torso. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Abrasive and pushy, he has a hard time making friends. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He comes from a rich western family. His mother was a soldier and died while he was still young. Drogo was left his mother's suit of armor and trained in its use and care. He left for the west, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Immigrant, Rich, Military. Occupation: Cook

Voice: Speaks with back of mouth

Attributes [hide]

Drogo Holton, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)14 (+2) 15 (+2)10 (+0)
Skills Arcana +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Bertram Dumph, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a grey cloak and cross-gartered red stockings. His golden hair is cut short with large spiked bangs in the front. His green eyes peer out from beneath his deerstalker grey hat.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gifted from a young age, Bertram studied abroad. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.

Motivation: He would like to get married and retire; and money/treasure

Ideals: Extrovert, Gifted. Flaws: Mundane. Bonds: Rich, Has a crush. Occupation: Bellfounder

Voice: Eastern European accent

Attributes [hide]

Bertram Dumph, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 18 (+4)11 (+0) 12 (+1)17 (+3)
Skills History +2, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 300 gp.


Social Check DCs


Theobald Richie, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy violet suit. He carries with him a set of greataxes, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has black hair. He has brown eyes.

Personality: He likes to make people angry or surprised. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Performer, but he was a colossal failure. He tends to his Shipwright job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Religious, Military, Job. Occupation: Shipwright

Voice: Spanish accent

Attributes [hide]

Theobald Richie, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)10 (+0) 13 (+1)15 (+2)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Alex Walcott, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He is muscular with a powerful set of arms. His hair is long and black with streaks of brown, and is pulled back with small blue clips. His beard is brown, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Alex enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Stylist arts, while his mother instructed him in etiquette, music and courtly manner. He moved from fad to fad and when he turned 15 he discovered music. Since then, he has sought to make the best of life.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Flaws: Hedonist. Bonds: Rich. Occupation: Stylist

Voice: Low range voice

Attributes [hide]

Alex Walcott, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)14 (+2) 12 (+1)13 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 50 pp.


Social Check DCs


Kody Hayley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears bulky tan painted plate armor. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. His eyes are likewise gray.

Personality: He is fixated on the number 45. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Kody is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his brother recently and the two have been together since.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Disease, Insomniac. Bonds: Slave, Family. Occupation: Ruler

Voice: Pronounces difficult words wrong

Attributes [hide]

Kody Hayley, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 10 (+0)11 (+0) 11 (+0)8 (-1)
Skills Investigation +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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