Gomory Blankley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears silk and lounges about seductively. His auburn hair is cut short. He has green eyes and a blue hat with a pastel feather.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is lazy and tries to find solutions quickly.
History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Gomory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Gomory's mother didn't care for him much, and the feeling was mutual. He has achieved small success as a Map Maker.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Lazy. Bonds: Attractive. Occupation: Map Maker
Voice: Speaks with a cold
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. 1 Masterwork Artisan’s tools. 1 Backpack. 1 Climber’s kit.
Lewis Walpole, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears skinny pants and wears a green and white robe with the hood down. His chestnut hair is slicked back into a classic pompadour. His eyes are violet and beady.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.
History: He was born to loving parents in a slum to the west. Like his mother and his sister before him, after school he went straight into learning to become a Hunter. He has achieved small success as a Hunter.
Motivation: He is unsatisfied with his job; and to unite with his sister
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family, Poor. Occupation: Hunter
Voice: Timid voice
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +5
Possessions: 100 gp. Tourmaline (140 gp). Brown-green garnet (140 gp). 1 Minor magic item.
Dean Brady, Male Human [Permalink]
Personal [hide]
Description: A 5'0" northern man, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His blonde hair is cut short with large spiked bangs in the front. He is very pretty but has cold, dead eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He takes great joy in being the best Shepherd in town.
History: Dean hails from a village terrorized by goblins. He dropped out of school before completing his studies. He has worked as a Shepherd like his father before him.
Motivation: Many goblins want him driven away; and several ex partners dislike his way of doing things and want revenge
Ideals: Logical. Flaws: Disease. Bonds: Attractive, Job, Enemies. Occupation: Shepherd
Voice: Spits and sputters
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 7 (-2) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 800 gp. Golden pearl (100 gp). Sard (80 gp). Rose (80 gp).
Gilbert Nibley, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of greataxes on his belt, each one with a ruby on the hilt. He wears his black hair down. His green eyes dart from person to person to random spaces in the air.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He never wears the same outfit twice, unless he absolutely has to.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. A gifted student he started as a Stableman, but he got bored and became a Architect. He has drifted from career to career and currently works as a Architect.
Motivation: Wants to open a new tavern; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Artistic. Bonds: Attractive, Job, Religious, Enemies. Occupation: Architect
Voice: Soft and mumbly
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Thomas Graham, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. He wears a deerstalker hat to cover his moderate length auburn hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a massive crush on the younger sibling of the Carpenter who has hired him part-time. Further he is a bit of a stoner and is frequently out of it.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Carpenter work with an outfit from a few towns over. Carpenter work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Carpenter for hire.
Motivation: Further expansion of business; and he wants to get laid
Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Has a crush, Job. Occupation: Carpenter
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp. 3 Antitoxin. 7 Acid flasks.
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