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NPC Generator

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Advanced [show]


Miles Kendal, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His top hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: Confrontational and typically high on some drug or another. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by illithids. Miles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: To reunite with his absent mother; and several ex partners dislike his way of doing things and want revenge

Ideals: Opinionated. Flaws: Ugly, Addict. Bonds: Rich, Enemies, Family. Occupation: Laborer

Voice: Low rumbling, strings words together

Attributes [hide]

Miles Kendal, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)14 (+2) 14 (+2)15 (+2)
Skills Investigation +4, Performance +4
Senses Passive Perception 12
Languages Common, Orc, Terran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Manfred Kendall, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. His hair is cut close to his head. He has brown eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a ruthless business man, a trait he acquired from his father.

History: Manfred was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Joker, Entrepeneur. Flaws: Insane. Bonds: Attractive. Occupation: Interpreter

Voice: Pirate accent

Attributes [hide]

Manfred Kendall, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 6 (-2)9 (-1) 13 (+1)15 (+2)
Skills Animal Handling +3, Investigation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Odo Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'5" when asserting himself. His red hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was always a brilliant, if unscrupulous mind. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Fighting, Logical. Flaws: Insane. Bonds: Poor, Criminal record. Occupation: Brewer

Voice: Tuts and clicks tongue

Attributes [hide]

Odo Brandon, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)10 (+0) 16 (+3)14 (+2)
Skills Deception +4, Stealth +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 60 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerard Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a flattop hair cut. His eyes, though not visible through his cowl, are hazel.

Personality: Confrontational and typically high on some drug or another. He is afraid of women and trembles around them

History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Revenge; and he has a rivalry with the church that dominates his actions

Flaws: Addict, Shy. Bonds: Poor, Religious, Enemies. Occupation: Knight

Voice: Hissing voice

Attributes [hide]

Gerard Bentham, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 15 (+2)15 (+2) 14 (+2)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Sylvan, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 3000 cp. Chrysoprase (50 gp). Zircon (50 gp). Moonstone (50 gp).


Social Check DCs


Patrick Everleigh, Male Human [Permalink]

Personal [hide]

Description: A 6'3" western man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His hair is white and curly. His amber eyes are passionate and lively.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his youth he was a Hunter, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He was granted martial powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Fighting, Gifted. Flaws: PTSD. Bonds: Nature. Occupation: Bricklayer

Voice: Jamaican accent

Attributes [hide]

Patrick Everleigh, Male Human Fighter 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)15 (+2) 13 (+1)17 (+3)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Aquan, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. Brass mug with jade inlays (200 gp). Gold and topaz bottle stopper cork (300 gp).


Social Check DCs

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