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NPC Generator

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Geoffrey Mitchell, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is generally shirtless and showing off his tattooed chest. He has a small bristly mustache and wavy golden hair. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. A true patriot, Geoffrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was raised in a forest tribe. He helped his mother out around the business and became quite the natural. He has achieved small success as a Laborer.

Motivation: He's attracted to the PC; and wants his loneliness to end

Ideals: Athletic. Flaws: Shy. Bonds: Military, Nature, Job, Has a crush. Occupation: Laborer

Voice: Hollow voice

Attributes [hide]

Geoffrey Mitchell, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 9 (-1)13 (+1) 13 (+1)10 (+0)
Skills Deception +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1 Tanglefoot bags. 4 Alchemist’s fire. 4 Antitoxin.


Social Check DCs


Odo Fidget, Male Human [Permalink]

Personal [hide]

Description: A 6'1" southern man, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is golden, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Calm and collected, he is a well trained Assassin. He takes great joy in being the best Assassin in town.

History: He was born at the edge of vast desert. His childhood dream was to be a Guard, but he was a colossal failure. He has achieved small success as a Assassin.

Motivation: To be a Guard again; and to end his boredom

Flaws: Mundane. Bonds: Attractive, Job, Nature. Occupation: Assassin

Voice: Sighs a lot, exhausted

Attributes [hide]

Odo Fidget, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)13 (+1) 14 (+2)8 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2800 sp.


Social Check DCs


Thomas Mori, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He wears a feathered hat to cover his moderate length golden hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of a Armorer, who enjoyed hunting, Thomas was taken on many hunting expeditions. His childhood dream was to be a Armorer, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Fighting, Joker. Flaws: Greedy. Bonds: Attractive, Nature, Job. Occupation: Merchant

Voice: Scandinavian accent

Attributes [hide]

Thomas Mori, Male Human Fighter 3
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 13 (+1)10 (+0)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Don Denholm, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and his gloved hand is found clutching a greatsword. He has a small bristly mustache and wavy black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born to a criminal king-pin and mafia family He was taken from his home at a very young age. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: A rival would like him out of the picture; and he'd like to take his coworkers down a peg

Ideals: Fighting. Bonds: Rich, Job, Slave, Criminal record. Occupation: Apothecary

Voice: Sleepy voice

Attributes [hide]

Don Denholm, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)17 (+3) 17 (+3)6 (-2)
Skills Athletics +0, Investigation +5
Senses Passive Perception 13
Languages Common, Gnome, Infernal, Ignan
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +5

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bertram Staurheim, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in earthy colors with a brown and yellow handkerchief worn on his left side. His golden hair has been sun bleached extensively. This violet eyed easterner is not easily forgotten.

Personality: He is witty, but his monotone delivery comes off as unnerving He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Bertram was born on a far eastern island where he grew up under the tutelage of his father, an expert Sage. He now travels the world, in search of power and loot.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and human compassion

Ideals: Joker. Flaws: Racist. Bonds: Immigrant, Job, Military, Adventurer. Occupation: Sage

Voice: Scratchy, weak

Attributes [hide]

Bertram Staurheim, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 14 (+2)15 (+2)
Skills Animal Handling +4, History +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1100 sp. 1 Half-Plate.


Social Check DCs

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