Dustin Haley, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears tattered old clothes. Beneath his clothing is a huge mess of scar tissue. His hair is black and very short. His otherwise smooth face is marked with small tiny scars.
Personality: While he acts the brute, he is far gentler than he would appear. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born several months after his mother was called into army service. He was taken from his home at a very young age. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dustin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Slave, Military. Occupation: Bather
Voice: Spits words with contempt
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 7 (-2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 900 sp.
Cory Acton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears very tight pants and wife beaters, though occasionally he sports a black coat. His blonde hair is lengthy. His ears are large.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Energy wise he seems alert and responsive.
History: Born in the north to a Mayor, Cory learned a great deal about his mother's area of expertise. He worked as a nervous Mayor and found it very stressful. He inherited the family business which he has now maintained for 12 years.
Motivation: Wants to open a new tavern.
Ideals: Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Job. Occupation: Mayor
Voice: High pitched and raspy
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Ignan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 400 gp. Pink pearl (150 gp). Amethyst (150 gp). Silver pearl (150 gp). 1 Minor magic item.
Shane Altham, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has no hair. His eyes are hazel and beady.
Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great joy in being the best Sculptor in town.
History: When he was but 8 years old his parents immigrated from the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He has set out to sabotage the competition.
Motivation: Further expansion of business; and expand his business
Flaws: Ugly, Antagonistic. Bonds: Job, Immigrant. Occupation: Sculptor
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 7
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 15 (+2) | 13 (+1) | 6 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
Possessions: 200 gp. Moss agate (14 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Ernest Elton, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a tight fitting tan shirt and pants. His long auburn hair is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He left for the east, certain he would find work there.
Motivation: He's repulsed by the PC; and he feels kind of lost in life
Ideals: Opinionated, Gifted. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Mason
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 100 gp. Sapphire pendant on gold chain (800 gp). Brass mug with jade inlays (300 gp).
Theodoric Allerton, Male Human [Permalink]
Personal [hide]
Description: This man wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt, and sports empty pouches on his belt. His brown hair is cut short. His gray eyes are slightly larger than normal.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a small toy that he constantly fidgets with.
History: Theodoric was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. He then took over the family business and is one of the better Barkeep for hire.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Professionalism. Flaws: Addict. Bonds: Job, Adventurer. Occupation: Barkeep
Voice: Can't modulate volume
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2200 sp. 1 Chain shirt.
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