Ernest Clifton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears baggy green pantaloons and a blue scarf. With bright golden hair and a scraggly beard. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. His job bores him to no end. He has decided to make it more interesting.
History: He was born in the east, but his parents moved at a very young age to the north. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Healer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 8 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp.
Lewis Hastings, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears black trousers with brown and blue striped suspenders. He wears various colorful collared shirts. He keeps his black hair in a pixie cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.
Personality: He loves telling others what to do and how they should feel about things. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born several months after his mother was called into army service. His mother was a mechanic, and taught him how to fix just about anything. He has since lost track of the people in his past.
Motivation: To unite with his sister; and find a way to reverse the transformation of his sister
Ideals: Opinionated, Persistence. Bonds: Attractive, Family, Military. Occupation: Sailor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Rolf Willoughby, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a simple burlap shirt and baggy pants. He conceals his monstrous two handed axe with his veritable burlap sack of a shirt. His hair is greying and his face has many wrinkles. His eyes are gray and catlike.
Personality: He is overprotective of those who hire his services. He is obsessed with his god.
History: He was raised by priests from a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. By chance he met his brother recently and the two have been together since.
Motivation: He's in love; and his religion dominates his actions
Bonds: Guardian, Religious, Mentor, Family, Has a crush. Occupation: Cook
Voice: Switch between two voices
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 15 (+2) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Ignan, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 60 pp.
Roland Blyth, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears silk and lounges about seductively. With bright chestnut hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.
Personality: He is calm most of the time but flees social interaction. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He got into the Carter business at a young age. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk
Flaws: Shy, Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Carter
Voice: Soothing and warm
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Goblin, Elven
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 100 gp.
Gerald Yardley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears light armors faded through time and improper care. He has dyed his greying golden hair a little too much giving a sharp golden color. He wears large thick round spectacles.
Personality: Confrontational and typically high on some drug or another. He also has developed a complete distrust of the Ruler profession.
History: Born in the west to a Locksmith, Gerald learned a great deal about his mother's area of expertise. His mother was a mechanic, and taught him how to fix just about anything. Recently he has begun working with bootleggers and crooks.
Motivation: Expand his business; and he feels that his past leaves him morally obligated to help
Ideals: Persistence. Flaws: Addict. Bonds: Job, Criminal record. Occupation: Locksmith
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 4000 cp. Brass mug with jade inlays (600 gp). Gold dragon comb with red garnet eye (700 gp).
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