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Advanced [show]


Justin Rutland, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is heavily combed to the right. His green eyes are slightly larger than normal.

Personality: Justin speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born a particularly ugly child, much to the horror of his parents. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Sculptor

Voice: Loud with bravado

Attributes [hide]

Justin Rutland, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)16 (+3) 11 (+0)10 (+0)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnoll, Auran, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 27000 sp. 1 Minor magic item.


Social Check DCs


Shane Winterbourne, Male Human [Permalink]

Personal [hide]

Description: An older man who typically wears a sleeveless long coat of deep yellow leather and dull white iron scale mail, he is not a threatening figure. He has a blonde handlebar mustache and slicked back blonde hair. This green eyed northerner is not easily forgotten.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He plays an instrument quite well.

History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: Seeks redemption; and he has comitted a past crime that haunts him to this day

Ideals: Artistic. Flaws: Insomniac. Bonds: Rich, Attractive, Criminal record. Occupation: Detective

Voice: Smoker's lung

Attributes [hide]

Shane Winterbourne, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)17 (+3) 11 (+0)9 (-1)
Skills Intimidation +1, Medicine +2
Senses Passive Perception 10
Languages Common, Giant, Gnome, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Henry Spalding, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He is renowned for his bright red suits and hats, and his gloved hand is found clutching a kukri. He has styled his chestnut hair well, parting it to the left. He is very pretty but has cold, dead eyes.

Personality: Calm and collected, he is a well trained Brewer. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Henry took refuge in the old dungeon and found the beat up kukri and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Artistic. Bonds: Attractive, Job, Family, Nature, Has a crush. Occupation: Brewer

Voice: Stutters

Attributes [hide]

Henry Spalding, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 16 (+3)14 (+2) 15 (+2)18 (+4)
Skills Persuasion +6, Religion +4
Senses Passive Perception 12
Languages Common, Draconic, Druidic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 2100 sp. Tiger eye turquoise (9 gp). Moonstone (30 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Alex Carlyle, Male Human [Permalink]

Personal [hide]

Description: He wears white leather gloves, a white jacket, and tight pants. He is bristling with hidden weapons, mostly glaives and bastard swords. His head has been shaved. He tend to wears goggles to shield his eyes.

Personality: He acts crazy and hedonistic. He has a small toy that he constantly fidgets with.

History: He was born into a rich family. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Flaws: Ugly, Hedonist, Addict. Bonds: Criminal record, Rich. Occupation: Bricklayer

Voice: Smoker's lung

Attributes [hide]

Alex Carlyle, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)15 (+2) 13 (+1)11 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 11
Languages Common, Terran, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Tim Badger, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and sports blue clothing, slightly heavier than average wear. He has shaved his head bald. His brown eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Merchant. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city he treasured whatever gifts he got. He dropped out of school before completing his studies. In the meantime he has taken over work as a Merchant and occasionally as a mercenary.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Logical. Bonds: Job, Adventurer, Poor. Occupation: Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Tim Badger, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 9 (-1)17 (+3) 16 (+3)11 (+0)
Skills Animal Handling +5
Senses Passive Perception 13
Languages Common, Aquan, Auran, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 9000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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