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Advanced [show]


Conrad Walpole, Male Human [Permalink]

Personal [hide]

Description: Standing 5'7", this man wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He wears his chestnut hair down. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Like his father and his sister before him, after school he went straight into learning to become a Sellsword. He then took over the family business and is one of the better Sellsword for hire.

Motivation: Expand his business; and further expansion of business

Ideals: Optimist. Flaws: Addict, Disease. Bonds: Job, Rich. Occupation: Sellsword

Voice: Old thin voice

Attributes [hide]

Conrad Walpole, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 7 (-2)16 (+3)
Skills Nature +3, Religion +3
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 21000 cp. Red spinel (120 gp). Onyx (60 gp). Peridot (60 gp). Jet (120 gp).


Social Check DCs


Wymar Kelsey, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His tied-back hair is golden. His eyes are a pleasant hazel.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a poor family in the city he treasured whatever gifts he got. A freak accident while working with his Layabout father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Flaws: Shy, Disease. Bonds: Attractive, Religious, Poor. Occupation: Gardener

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Wymar Kelsey, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 13 (+1)14 (+2) 16 (+3)14 (+2)
Skills Athletics +5, History +4
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +4

Possessions: 7000 cp.


Social Check DCs


Aldous Milton, Male Human [Permalink]

Personal [hide]

Description: A 6'2" southern man, he wears a robe, a symbol of his god around his neck, and a lance on his belt. He sports a long white beard, and similarly colored long hair. His brown eyes peer out from beneath his deerstalker red hat.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Fighting, Professionalism. Flaws: Shy, Disease. Bonds: Mentor. Occupation: Merchant

Voice: Cold and demanding tone

Attributes [hide]

Aldous Milton, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 12 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 6 (-2)10 (+0) 11 (+0)10 (+0)
Skills Animal Handling +2, Investigation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Percival Stansfield, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has moderate length silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: Always inclined to offer people food he seems plenty friendly. He is harsh and unforgiving.

History: He was born blind and as such lacked many opportunities for work. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc

Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Bather

Voice: Dark and ominous

Attributes [hide]

Percival Stansfield, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)15 (+2) 11 (+0)5 (-3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gunter Mori, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long brown hair kept up in a rat tail. His ears are large.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gunter is combative with any and all who dare try his patience in the slightest.

History: He comes from a rich northern family. He was taken as a slave by a traveling circus and forced to perform Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Rich, Slave. Occupation: Sculptor

Voice: Old thin voice

Attributes [hide]

Gunter Mori, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)12 (+1) 15 (+2)18 (+4)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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