Gilbert Rayden, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is smooth and relatively long. His green eyes lackadaisically let the world flow into them.
Personality: He can speak with the recently deceased. Gilbert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was turned out during the war. He and his family wandered east to less war torn lands. He was granted martial powers by his dying brother.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is currently in port desperately looking for someone to get him out
Ideals: Gifted. Flaws: Hedonist, PTSD. Bonds: Poor, Slave. Occupation: Unemployed
Voice: Whispers
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Goblin, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 900 sp.
Anthony Gentry, Male Human [Permalink]
Personal [hide]
Description: This man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is muscular with a powerful set of arms. He has black hair. He wears crescent spectacles with a black brim.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He takes great joy in being the best Tailor in town.
History: Born in the south to a Tailor, Anthony learned a great deal about his mother's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Days after completing his studies, news broke out that his hometown was attacked by drow. Anthony was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He is terrified, and will act out of fear; and further expansion of business
Flaws: Fearful. Bonds: Attractive, Job, Criminal record, Enemies. Occupation: Tailor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 8000 cp. Chalcedony (80 gp). 1 Banded mail.
Anselm Halsey, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a blue tunic with grey highlights, and long brown pants that bunch up around his shoes. He has a small bristly mustache and wavy blonde hair. His eyes are brown and catlike.
Personality: He likes to make people angry or surprised. He is able to fit into much smaller and tighter spaces than normal.
History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Barkeep father left him crippled. After a long history of fighting, Anselm and his spouse have recently divorced.
Motivation: He has a crush on the local Barkeep; and he's repulsed by the pc
Ideals: Gifted, Fighting. Flaws: Antagonistic, Disease. Bonds: Has a crush. Occupation: Priest
Voice: Indian accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 8 (-1) | 9 (-1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +6 / 1d8+4, Ranged +1 / 1d8-1, Grapple +4
Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Simon Leighton, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes lackadaisically let the world flow into them.
Personality: He is irascible and easily irritated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His homeland was ravaged by war and he spent much of his life rebuilding it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is greedy.
Ideals: Fighting. Flaws: Antagonistic, Shy, PTSD. Bonds: Rich. Occupation: Healer
Voice: Old Prospector
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp.
Geoffrey Dumph, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tan trousers with violet and brown striped suspenders. He wears various colorful collared shirts. He wears a wide-brimmed hat to cover his moderate length auburn hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He also has developed a complete distrust of the Barber profession.
History: His parents moved while he was still in utero so he is the first generation to be born here. Geoffrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He then took over the family business and is one of the better Animal Trainer for hire.
Motivation: To be a Barber again; and human compassion
Flaws: Addict, Racist. Bonds: Job, Immigrant, Adventurer. Occupation: Animal Trainer
Voice: Posh accent
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 4 (-3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Freshwater pearl (4 gp).
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Their contribution stands as a beacon of hope for all adventurers!
