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Advanced [show]


Gerard Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered pastel stockings, and carries kukris. His tied-back hair is blonde. His gray eyes peer out from beneath his Stetson black hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of illithids once and for all.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: Many illithids want him driven away.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Enemies, Religious, Mentor. Occupation: Mortician

Voice: Voice breaks

Attributes [hide]

Gerard Winterbourne, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 9 (-1)10 (+0) 10 (+0)13 (+1)
Skills Acrobatics +0, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2

Possessions: 60 pp.


Social Check DCs


Hunter Prescott, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a black coat over a tan low-cut shirt, and a small hat upon his head. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. The war was a terrible time for him, and Hunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in a small village he learned the ways of the warrior from his father. At a young age his father died while driving off some orcs. His mother being the stubborn sort decided to stay and helped train him in kukri use. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He loathes his own lifestyle.

Ideals: Fighting. Flaws: Terse, Depressed. Bonds: Military, Enemies. Occupation: Cook

Voice: Rolls R's

Attributes [hide]

Hunter Prescott, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)6 (-2) 15 (+2)4 (-3)
Skills Deception -1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Guy Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a cross on it. He sports a flattop hair cut. He wears an eyepatch.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful wizard made him what he is. He moved out south to avoid the crime he committed. After a long history of fighting, Guy and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and a rival would like him out of the picture

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Mentor, Criminal record. Occupation: Spice Merchant

Voice: Scottish accent

Attributes [hide]

Guy Thorpe, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)14 (+2) 9 (-1)13 (+1)
Skills Animal Handling +1, Arcana +4
Senses Passive Perception 9
Languages Common, Undercommon, Orc
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Henry Whitby, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His tied-back hair is black. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Overbrimming with self-confidence, Henry isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is a ruthless business man, a trait he acquired from his father.

History: He was raised in a forest tribe. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He doesn't get along with people that don't share his tastes; and find a way to reverse the transformation of his brother

Ideals: Impeccable, Entrepeneur. Bonds: Nature, Attractive, Family. Occupation: Tanner

Voice: Dutch accent

Attributes [hide]

Henry Whitby, Male Human Fighter 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)16 (+3) 14 (+2)11 (+0)
Skills Animal Handling +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Celestial, Abyssal, Ignan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp. Large well-done wool tapestry (400 gp).


Social Check DCs


Kyle Winthrop, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a brown poncho over his likewise colored trousers and shirt. He has a penchant for wearing a ring with an oversized jet on his left hand. With a patchy chestnut beard and wild chestnut hair. His eyes are green and he is always smoking a pipe.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Kyle hails from a village terrorized by brigands. He made a point of taking high paying jobs and getting most of it up front. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.

Motivation: He wants to meet his childhood hero.

Flaws: Disease. Bonds: Rich, Family, Adventurer, Enemies. Occupation: Body Guard

Voice: Irish accent

Attributes [hide]

Kyle Winthrop, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 17 (+3)10 (+0) 15 (+2)17 (+3)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 1400 sp. Silver comb with moonstones (800 gp). Silver comb with moonstones (800 gp).


Social Check DCs

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