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Advanced [show]


Kyle Hayley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, red, dusty cloak. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is skeptical of what others tell him and is slow to trust.

History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Someone believes him a fraud; and he has passion for adventuring and risk

Flaws: Sensitive, Shy. Bonds: Religious, Enemies, Adventurer. Occupation: Weaver

Voice: Old thin voice

Attributes [hide]

Kyle Hayley, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)15 (+2) 13 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3200 sp. 1 Healer’s kit. 1 Backpack. 1 Good lock.


Social Check DCs


Wymar Anderton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing colorful clothing, dressed as a Bounty Hunter. He has styled his chestnut hair well, parting it to the left. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born on a small isolated farm. His childhood dream was to be a Blacksmith, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Several ex partners dislike his way of doing things and want revenge; and expand his business

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Nature, Job, Enemies. Occupation: Bounty Hunter

Voice: German accent

Attributes [hide]

Wymar Anderton, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)9 (-1) 9 (-1)12 (+1)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Kyle Clayden, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears professional attire. His white hair and beard is wavy and long. His fierce gray eyes like to dwell on things.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved from fad to fad and when he turned 15 he discovered poetry. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Gifted, Artistic. Flaws: Impulsive. Bonds: Attractive, Adventurer. Occupation: Farmer

Voice: Sore throat, cough

Attributes [hide]

Kyle Clayden, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)15 (+2) 15 (+2)12 (+1)
Skills Athletics +5, Perception +4
Senses Passive Perception 14
Languages Common, Celestial, Draconic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Trym Bradly, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears green trousers with yellow and white striped suspenders. He wears various colorful collared shirts. He wears a broad hat to cover his moderate length red hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is irascible and easily irritated. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Trym was born on a far western forest where he grew up under the tutelage of his mother, an expert Butcher. He left for the west, certain he would find work there.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic, Disease. Bonds: Immigrant, Rich. Occupation: Butcher

Voice: Sensual and smooth

Attributes [hide]

Trym Bradly, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)9 (-1) 14 (+2)9 (-1)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3

Possessions: 7000 sp. Deep blue spinel (500 gp). Azurite (13 gp). Black pearl (500 gp). Chalcedony (70 gp). 1 Half-Plate. 1 Banded mail. 1 Buckler. 1 Darkwood Shield.


Social Check DCs


Balimaar Dumph, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, violet cloak. He is portly but not overly obese. He has black hair. His otherwise smooth face is marked with small tiny scars.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Engraver business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He hasn't been sleeping well lately.

Motivation: Retire the richest man in the south; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Antagonistic, Insomniac. Bonds: Rich, Job. Occupation: Engraver

Voice: Soothing and warm

Attributes [hide]

Balimaar Dumph, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)16 (+3) 6 (-2)13 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 8
Languages Common, Abyssal, Ignan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs

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