Solomon Dayton, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a worn and beaten armor. His hair is blonde and curly. His gray unseeing eyes seem to look past you.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently he has begun working with bootleggers and crooks.
Motivation: He has comitted a past crime that haunts him to this day.
Flaws: Ugly, Disease, Insane. Bonds: Poor, Criminal record. Occupation: Fletcher
Voice: Spits and sputters
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 11000 sp. 1 Everburning torch.
Patrick Gracey, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in an above average manner. His hair is blonde and curly. This hazel eyed easterner is not easily forgotten.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a small toy that he constantly fidgets with.
History: He was born several months after his mother was called into army service. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He's since become an addict/alcoholic.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Attractive, Military. Occupation: Bricklayer
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp. 1 Banded mail. 1 Half-Plate. 1 Breastplate.
Nicholas Bentley, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He has a moderate pudge and is not very fit. He wears his hair in dreadlocks. He has blue eyes and a brown hat with a pastel feather.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He inherited the family business which he has now maintained for 10 years.
Motivation: Expand his business.
Ideals: Passionate, Gifted. Bonds: Attractive, Religious, Job. Occupation: Cook
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Dwarven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Trey Altham, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He is portly but not overly obese. His red hair is matted, messy, and big. His eyes are violet and beady.
Personality: His tongue was cut out and he uses sign language. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was raised in a desert tribe. His father had invested heavily in several trade routes and wanted him to inherit them. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and money/treasure
Flaws: Ugly, Disease, Hedonist. Bonds: Nature, Rich. Occupation: Shoemaker
Voice: Dark and ominous
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 15 (+2) | 6 (-2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Dean Enfield, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who is typically in his Banker uniform. He has no hair. He has green eyes and a white hat with a blue feather.
Personality: This man loves painting and to teach people painting more than just about anything. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Butcher, but he got bored and became a Banker. He has drifted from career to career and currently works as a Banker.
Motivation: Balancing his hectic life and new Banker responsibilities is difficult; and sabotage a competitor
Ideals: Artistic, Justice. Flaws: Ugly. Bonds: Job, Military. Occupation: Banker
Voice: Squeaky
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 17 (+3) | 15 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Giant, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
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