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NPC Generator

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Advanced [show]


Peter Kinsley, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a pastel tunic with blue highlights, and long grey pants that bunch up around his shoes. His hair is greying and his face has many wrinkles. His thin eyebrows rest above his beady brown eyes.

Personality: Confrontational and typically high on some drug or another. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken as a slave by a traveling circus and forced to perform He's since become an addict/alcoholic.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Rich, Slave. Occupation: Assassin

Voice: growls and snarls, animalistic

Attributes [hide]

Peter Kinsley, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)7 (-2) 12 (+1)15 (+2)
Skills Investigation +0, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1000 sp. Jade (90 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Guy Huxley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy green suit. He has a slight overbite and is overall scrawny. He has done his best to style his blonde hair to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is almost excessively polite to everyone, even when angry. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born in the west, but his parents moved at a very young age to the south. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting illithids, the young Guy began to lead the lost caravan. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To unite with his brother; and his relatives are trying to arrange a marriage

Ideals: Entrepeneur. Flaws: Shy. Bonds: Attractive, Enemies, Immigrant, Family. Occupation: Hunter

Voice: Eastern European accent

Attributes [hide]

Guy Huxley, Male Human Fighter 4
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 14 (+2)15 (+2) 12 (+1)7 (-2)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).


Social Check DCs


Cory Livingstone, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. His black hair is braided into rings. He is baby faced.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He never wears the same outfit twice, unless he absolutely has to.

History: Cory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often

Ideals: Impeccable, Artistic, Athletic. Bonds: Poor, Adventurer. Occupation: Mayor

Voice: Laughs frequently while speaking

Attributes [hide]

Cory Livingstone, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)12 (+1) 11 (+0)13 (+1)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ralf Charlton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a small bristly mustache and wavy chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a great chef.

History: He was raised in a mountains tribe. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Ralf Charlton, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)12 (+1) 14 (+2)15 (+2)
Skills Performance +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 15000 cp.


Social Check DCs


Guy Clinton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a grey poncho over his likewise colored trousers and shirt. He has a moderate pudge and is not very fit. He has dyed his greying blonde hair a little too much giving a sharp blonde color. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not trust anyone and sleeps with one eye open.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found

Flaws: Shy, Insomniac, Disease. Bonds: Criminal record, Family. Occupation: Detective

Voice: Smooth and feminine

Attributes [hide]

Guy Clinton, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 8 (-1)13 (+1)
Skills Nature +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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