Dustin Vance, Male Human [Permalink]
Personal [hide]
Description: An older man who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look, he is not a threatening figure. He has a very tight haircut. His thin eyebrows rest above his beady hazel eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a great chef.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A gifted student he started as a Shepherd, but he got bored and became a Fortune-teller. He has drifted from career to career and currently works as a Fortune-teller.
Motivation: He's repulsed by the PC; and balancing his hectic life and new fortune-teller responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Disease, Antagonistic. Bonds: Guardian, Job. Occupation: Fortune-teller
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 8 (-1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 8000 cp. Banded agate (15 gp). Chrysoprase (50 gp).
Gerard Kenley, Male Human [Permalink]
Personal [hide]
Description: He wears black trousers with white and brown striped suspenders. He wears various colorful collared shirts. His red hair is lengthy and is close to two feet long. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is extraordinarily eccentric. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born the only child of a wealthy merchant. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Barkeep kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture
Ideals: Gifted, Entrepeneur. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Barkeep
Voice: Pirate accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Gerard Copeland, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears skinny pants and wears a black and brown robe with the hood down. His hair is greying and his face has many wrinkles. He has a dull look in his brown eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Gerard was raised in a hard working conservative environment. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's also a talented Stableman, but doesn't like to broadcast it.
Motivation: Wants a kiss; and to be a stableman again
Ideals: Persistence. Flaws: Secretive. Bonds: Job, Mentor, Has a crush. Occupation: Fletcher
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Goblin, Aquan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 50 pp. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.
Gunter Beckwith, Male Human [Permalink]
Personal [hide]
Description: He wears a pastel armored body suit, with a simple white line shooting up and back down. He is bristling with hidden weapons, mostly lances and scimitars. His hair is red, silky, and of moderate length. His eyes are likewise blue. His teeth are white and perfect.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invites people to come help in his community garden.
History: Born in the east to a Marshal, Gunter learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He used his abilities to travel the world and help people.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Philantrophist. Bonds: Criminal record, Attractive, Job. Occupation: Marshal
Voice: Uses sign language
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 11 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 7 (-2) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Solomon Bristol, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He tends to wear a grey poncho over his likewise colored trousers and shirt. With bright white hair and a scraggly beard. His eyes, though not visible through his cowl, are violet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born the only child of a wealthy merchant. A gifted student he started as a Bounty Hunter, but he got bored and became a Fletcher. He has drifted from career to career and currently works as a Fletcher.
Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new fletcher responsibilities is difficult
Ideals: Impeccable, Entrepeneur. Flaws: Fearful. Bonds: Slave, Job. Occupation: Fletcher
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 14 (+2) | 15 (+2) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Gnoll, Goblin
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp. Solid gold idol (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp).
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