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Advanced [show]


Trym Clayton, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely black suit with blue socks and a vest with buckled shoes. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a card on it. His brown hair is greasy and uncared for. His eyes are green.

Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He would rather hide behind his crafts than deal with other people.

History: Born to a Guard, his mother struggled to pay the bills. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Junk Dealer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Poor, Criminal record. Occupation: Junk Dealer

Voice: Soft and mumbly

Attributes [hide]

Trym Clayton, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)9 (-1) 11 (+0)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1600 sp.


Social Check DCs


Gunter Fidget, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He is generally shirtless and showing off his tattooed chest, and his gloved hand is found clutching a club. His hair is auburn and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He exudes charisma. He is a tour de force of persuasion. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born to a pair of adventurers, Gunter grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Gunter and his spouse have recently divorced.

Motivation: To reunite with his old friends; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Rich. Occupation: Carter

Voice: Breathy voice

Attributes [hide]

Gunter Fidget, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)15 (+2) 15 (+2)9 (-1)
Skills Acrobatics +1, Religion +4
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +4

Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp). Fire opal pendant on a fine gold chain (900 gp). Old masterpiece painting (900 gp).


Social Check DCs


Wymar Woods, Male Human [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is muscular with a powerful set of arms. His white hair is braided into rings. His eyes are likewise brown. His teeth are white and perfect.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born in a small mountains village. Wymar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To settle down with his crush; and he would like to get married and retire

Flaws: Shy, Secretive. Bonds: Attractive, Nature, Has a crush. Occupation: Map Maker

Voice: Complex vocabulary, royal

Attributes [hide]

Wymar Woods, Male Human Fighter 4
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 13 (+1)10 (+0) 16 (+3)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3

Possessions: 100 gp. Pink pearl (50 gp). 1 Minor magic item.


Social Check DCs


Peter Blackwood, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His silver hair is thinning but still full. He tend to wears goggles to shield his eyes.

Personality: He is happy with his job as a Bounty Hunter. He turns his eye from what people do, preferring to live and let live. He never wears the same outfit twice, unless he absolutely has to.

History: Sold as a small child to a necromancer, Peter was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He struck the Bounty Hunter job and began his own company from there.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Artistic. Bonds: Job, Mentor, Attractive, Adventurer. Occupation: Bounty Hunter

Voice: Draws out vowels

Attributes [hide]

Peter Blackwood, Male Human Fighter 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 15 (+2)6 (-2)
Skills Athletics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. Fire opal (1100 gp). Fire opal (1100 gp). 1 Half-Plate. 1 Darkwood Buckler. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Hugh Staurheim, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are blue.

Personality: Overbrimming with self-confidence, Hugh isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Impeccable, Gifted. Bonds: Attractive, Immigrant, Rich. Occupation: Beggar

Voice: Speaks through clenched teeth

Attributes [hide]

Hugh Staurheim, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)12 (+1) 13 (+1)6 (-2)
Skills Animal Handling +3, Intimidation +0
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1300 sp.


Social Check DCs

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