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NPC Generator

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Advanced [show]


Lewis Carlton, Male Human [Permalink]

Personal [hide]

Description: This man wears a green collared shirt and white pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. He is bald on top and has large golden tufts of hair around his ears. His eyes are gray and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He cannot resist a sob story and will often dote over anyone who has one.

History: Gifted from a young age, Lewis studied abroad. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He used his abilities to travel the world and help people.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist, Gifted. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Crown-heir

Voice: Can't modulate volume

Attributes [hide]

Lewis Carlton, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)10 (+0) 17 (+3)12 (+1)
Skills History +2, Performance +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cory Shelley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His long brown hair is drawn into a two foot long braid. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Cory took refuge in the ruined castle and found the beat up lance and armor he uses now. He now mingles about in high society.

Motivation: Retire the richest man in the west; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Shy. Bonds: Immigrant, Rich, Nature. Occupation: Animal Trainer

Voice: Thin and wheezing

Attributes [hide]

Cory Shelley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)11 (+0) 8 (-1)13 (+1)
Skills Insight +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Gerard Westcott, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is dressed in earthy colors with a grey and tan handkerchief worn on his right side. His whole body is exceptionally muscular. His long brown hair is drawn into a two foot long braid. His eyes are green.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has all his life been fascinated with music.

History: He is the product a well kept family trust fund and as such has never really known need. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To pay off his debts; and he has money and likes to spend it

Ideals: Artistic. Flaws: Ugly, PTSD. Bonds: Immigrant, Rich, Debt. Occupation: Detective

Voice: pre-pubescent

Attributes [hide]

Gerard Westcott, Male Human Fighter 4
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)15 (+2) 9 (-1)9 (-1)
Skills Acrobatics +2, Deception +1
Senses Passive Perception 9
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 10000 sp.


Social Check DCs


Anselm Rutland, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears brown leather gloves, a brown jacket, and tight pants. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Days after completing his studies, news broke out that his hometown was attacked by goblins. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He wants revenge against goblins; and to find somewhere to settle down

Ideals: Impeccable. Flaws: Insomniac, Mundane. Bonds: Nature, Enemies. Occupation: Barkeep

Voice: Uses sign language

Attributes [hide]

Anselm Rutland, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)14 (+2) 15 (+2)15 (+2)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 12
Languages Common, Terran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1700 sp.


Social Check DCs


Hubert Huckabee, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear white pants and tee shirts. His hair is cut close to his head. His blue eyes peer out from beneath his wide-brimmed white hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His relatives are trying to arrange a marriage; and a rival would like him out of the picture

Ideals: Persistence. Flaws: Fearful. Bonds: Immigrant, Criminal record, Family. Occupation: Junk Dealer

Voice: Speaks with squeezed throat

Attributes [hide]

Hubert Huckabee, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)11 (+0) 8 (-1)15 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 1 Masterwork Thieves’ tools.


Social Check DCs

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