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NPC Generator

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Advanced [show]


Everard Royston, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'2". He dresses well, wearing grey shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a hand crossbow. His red hair is knotted and matted. He has a dull look in his blue eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Around other people he will do his best to conceal his emotions and appear jolly.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Justice, Gifted. Flaws: Shy. Bonds: Attractive, Enemies. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Everard Royston, Male Human Fighter 4
Medium (5'2") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)9 (-1) 15 (+2)10 (+0)
Skills Insight +4, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gerard Axton, Male Human [Permalink]

Personal [hide]

Description: A 5'7" southern man, he wears rags and sports a simple walking cane. He sports a long black beard, and similarly colored long hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He is calm most of the time but flees social interaction. He is able to fit into much smaller and tighter spaces than normal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Gerard reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To end his boredom; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Poor, Attractive, Military. Occupation: Engraver

Voice: Scottish accent

Attributes [hide]

Gerard Axton, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)5 (-3) 11 (+0)12 (+1)
Skills Animal Handling +2, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Simon Enfield, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He dresses like a well dressed Barber does. Beneath his clothing is a huge mess of scar tissue. His hair is golden and curly. His eyes are hazel and he is always smoking a pipe.

Personality: He can speak with the recently deceased. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Simon was raised in a hard working conservative environment. In his youth he was a Bellfounder, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He tends to his Barber job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he is currently in port desperately looking for someone to get him out

Ideals: Gifted, Fighting. Flaws: PTSD. Bonds: Job, Slave. Occupation: Barber

Voice: Deep voice with rolling R's

Attributes [hide]

Simon Enfield, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 15 (+2)9 (-1)
Skills Arcana +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Auran, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 20 pp.


Social Check DCs


Aldous Alston, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a well pressed and immaculate suit (or dress). His clothes are grease stained in places. His long black hair is drawn into a two foot long braid. He has a dull look in his blue eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. Flattery will make him almost putty in your hands.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and seeks redemption

Flaws: Shy, Selfish. Bonds: Poor, Immigrant, Slave. Occupation: Barber

Voice: Mumbles to self between sentences

Attributes [hide]

Aldous Alston, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)6 (-2) 10 (+0)12 (+1)
Skills Investigation +0, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Jocelyn Shirley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a faded coat and loose pants complete with wide-brimmed hat. His silver hair, when down, is lengthy. He has gray eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: The child of a Unemployed, who enjoyed hunting, Jocelyn was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jocelyn took refuge in the old dungeon and found the beat up dagger and armor he uses now. He used his abilities to travel the world and help people.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Athletic, Philantrophist. Bonds: Criminal record, Nature, Enemies. Occupation: Locksmith

Voice: Aggressive tone

Attributes [hide]

Jocelyn Shirley, Male Human Fighter 3
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)6 (-2) 11 (+0)6 (-2)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 90 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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