Drogo Sheldon, Male Human [Permalink]
Personal [hide]
Description: A 5'7" western man, he sports pastel clothing, slightly heavier than average wear. He has a small bristly mustache and wavy blonde hair. He has gleaming, smiling blue eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He believes the world needs to unite to get rid of orcs once and for all.
History: Drogo hails from a village terrorized by orcs. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and he wants revenge against orcs
Ideals: Professionalism, Athletic. Flaws: Disease. Bonds: Enemies, Immigrant. Occupation: Miner
Voice: Excited and jittery
Attributes [hide]
Medium (5'7") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 44000 sp. White pearl (100 gp). Golden yellow topaz (600 gp). Carnelian (40 gp).
Kody Appleton, Male Human [Permalink]
Personal [hide]
Description: He wears a black vest and prefers green and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His chestnut hair and beard is wavy and long. He tend to wears goggles to shield his eyes.
Personality: He is mildly Human supremacist, though he does not identify as such. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He desires power and/or immortality; and a strong sense of loyalty to human people
Ideals: Entrepeneur. Flaws: Ugly, Racist. Bonds: Adventurer, Slave. Occupation: Courier
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. Moss agate (9 gp).
Roland Gresham, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. He has moderate length silver hair. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: Roland speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a bit of a xeno-phobe, disliking non-Humans.
History: Roland was born in the south. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.
Motivation: To share knowledge with the world; and he's looking for his big break
Ideals: Impeccable, Persistence, Logical. Flaws: Racist. Bonds: Adventurer. Occupation: Mayor
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Thomas Washington, Male Human [Permalink]
Personal [hide]
Description: This man usually wears his blue robe and has his quarterstaff always slung over his shoulder. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He keeps his auburn hair in a flapper bob. His violet eyes are passionate and lively.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He also has developed a complete distrust of the Beggar profession.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and further expansion of business
Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Apothecary
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 18 (+4) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Goblin, Gnome, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +6
Possessions: 6000 cp. 1 Masterwork Thieves’ tools. 1 Hourglass. 1 Masterwork Thieves’ tools.
Richard Kendall, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greatsword, but if one is not available he will default to his hammer. He has a long white beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He would rather hide behind his crafts than deal with other people.
History: Richard hails from a village terrorized by illithids. His childhood dream was to be a Marshal, but he was a colossal failure. He's also a talented Marshal, but doesn't like to broadcast it.
Motivation: He wants revenge against illithids.
Ideals: Artistic. Flaws: Shy. Bonds: Job, Enemies. Occupation: Animal Trainer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 9 (-1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 7 Acid flasks. 2 Tanglefoot bags. 1 Smokesticks.
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