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NPC Generator

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Advanced [show]


Don Harper, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has moderate length chestnut hair. His face is scarred and worn.

Personality: He likes to make people angry or surprised. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Don was born the youngest of three triplets. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: His spouse's relatives view him with great suspicion; and he feels that his past leaves him morally obligated to help

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Family. Occupation: Junk Dealer

Voice: German accent

Attributes [hide]

Don Harper, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 10 (+0)11 (+0) 9 (-1)14 (+2)
Skills History +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 2500 sp. 2 Tanglefoot bags. 4 Thunderstones. 4 Thunderstones.


Social Check DCs


Gunter Tyndall, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He carries with him a set of tridents, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. With bright golden hair and a scraggly beard. His violet eyes dart from person to person.

Personality: He is a Fletcher first and foremost. He believes firmly that knowledge should be universal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Gunter liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: Someone believes him a fraud; and wants to open a new tavern

Ideals: Fighting, Gifted. Bonds: Job, Nature, Adventurer, Enemies. Occupation: Fletcher

Voice: Strong lisp

Attributes [hide]

Gunter Tyndall, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 11 (+0)10 (+0) 15 (+2)12 (+1)
Skills Nature +2, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2100 sp.


Social Check DCs


Alex Ramsay, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man dresses in brown turtlenecks beneath a blue coat with black slacks. He wears his white hair up. He is very pretty but has cold, dead eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Alex abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is a bit of a kleptomaniac.

Ideals: Justice, Artistic. Bonds: Attractive, Adventurer, Criminal record. Occupation: Mortician

Voice: Can't modulate volume

Attributes [hide]

Alex Ramsay, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 13 (+1)13 (+1) 8 (-1)6 (-2)
Skills History +3, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hunter Darlington, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. His brown hair has been sun bleached extensively. His fierce brown eyes like to dwell on things.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The war was a terrible time for him, and Hunter does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Revenge; and he has money and likes to spend it

Ideals: Joker. Flaws: Depressed. Bonds: Rich, Military, Religious, Enemies. Occupation: Bowyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Hunter Darlington, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)7 (-2) 12 (+1)12 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 80 pp.


Social Check DCs


Roger Roscoe, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears brown leather gloves, a brown jacket, and tight pants. His chestnut hair is cut jaggedly and amateurishly. He has gleaming, smiling blue eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From there he went from mercenary job to mercenary job. He became a Laborer soon after.

Motivation: He'd like to take his coworkers down a peg; and he wants to meet his childhood hero

Ideals: Athletic, Gifted. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Laborer

Voice: Pronounces O like U

Attributes [hide]

Roger Roscoe, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)15 (+2) 17 (+3)13 (+1)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common, Undercommon, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. Gold and topaz bottle stopper cork (400 gp). Sapphire pendant on gold chain (700 gp). Sapphire pendant on gold chain (700 gp).


Social Check DCs

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