Bernard Digby, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a black vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his black boots flare out at the collars. With bright chestnut hair and a scraggly beard. He is baby faced.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He would rather hide behind his crafts than deal with other people.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His divine abilities were realized during a raid on his village. He has never given up on his painting dream.
Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and wants his loneliness to end
Ideals: Justice, Artistic, Gifted. Flaws: Ugly, Shy. Occupation: Carter
Voice: Raspy
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Auran, Gnome, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 100 gp. 1 Minor magic item.
Miles Gentry, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he is wearing colorful clothing, dressed as a Baker. His black hair is thinning but still full. His eyes are likewise green.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born in the south, but his parents moved at a very young age to the west. His father was a soldier and died while he was still young. Miles was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Military. Occupation: Baker
Voice: Booming voice
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp. Red-brown spinel (160 gp). Jasper (30 gp). Rose (30 gp).
Chad Blakeley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a tight fitting blue shirt and pants. His golden hair is greasy and uncared for. He tend to wears goggles to shield his eyes.
Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His divine abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.
Motivation: He wants to get laid.
Ideals: Athletic, Gifted, Artistic. Flaws: Ugly. Bonds: Rich. Occupation: Marshal
Voice: Old Prospector
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item.
Hubert Holton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear white clothing when he does not wear armor. His red hair is smooth and relatively long. He has several tiny aquamarine earrings on each ear.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Hubert has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Money/treasure; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Antagonistic, Disease. Bonds: Rich, Nature. Occupation: Dilettante
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 2 Thunderstones. 1 Alchemist’s fire. 2 Thunderstones.
Reynard Churchill, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor, and carries scimitars. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are green.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great joy in being the best Jeweler in town.
History: He was born to a criminal king-pin and mafia family His first spouse was a Unemployed, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Reynard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and expand his business
Ideals: Fighting, Disciplined. Bonds: Job, Criminal record, Family. Occupation: Jeweler
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Undercommon, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: 29000 cp.
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Their contribution stands as a beacon of hope for all adventurers!