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Advanced [show]


Hugh Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a skull on it. His long auburn hair is drawn into a two foot long braid. This blue eyed northerner is not easily forgotten.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is lazy and tries to find solutions quickly.

History: Hugh was born with his mother's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Hugh and his spouse have recently divorced.

Motivation: Someone believes him a fraud; and many orcs want him driven away

Flaws: Lazy, Antagonistic. Bonds: Attractive, Poor, Enemies. Occupation: Engraver

Voice: Italian accent

Attributes [hide]

Hugh Ramsay, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)10 (+0) 14 (+2)15 (+2)
Skills Medicine +4, Persuasion +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Don Westbrook, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is generally well dressed albeit a few years behind the times. His golden hair is cut short with large spiked bangs in the front. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He feeds upon the attention of others.

History: The child of a Tailor, who enjoyed hunting, Don was taken on many hunting expeditions. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Philantrophist. Bonds: Attractive, Nature, Criminal record, Slave. Occupation: Cook

Voice: Spits and sputters

Attributes [hide]

Don Westbrook, Male Human Fighter 4
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)12 (+1) 11 (+0)12 (+1)
Skills Insight +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. Deep green spinel (80 gp). Jet (80 gp). Lapis lazuli (14 gp). Black opal (800 gp).


Social Check DCs


Aldous Clive, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat, and he perpetually has his longbow ready. His hair is long and brown with streaks of red, and is pulled back with small tan clips. His beard is red, braided, and well cared for. His amber eyes have a joyful gleam in them most of the time.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aldous is combative with any and all who dare try his patience in the slightest.

History: He got into the Herbalist business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Herbalist. He struck the Herbalist job and began his own company from there.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Ideals: Fighting, Joker, Justice. Bonds: Job. Occupation: Herbalist

Voice: German accent

Attributes [hide]

Aldous Clive, Male Human Fighter 3
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)17 (+3) 12 (+1)11 (+0)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Celestial, Sylvan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. 1 Simple lock. 1 Silk rope.


Social Check DCs


Randal Fidget, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears light armors faded through time and improper care, marred by beers. He wears a broad hat to cover his moderate length brown hair. He wears a mask on his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He pushes his goals aggressively. He is also a coward if confronted.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is terrified, and will act out of fear; and to find somewhere to settle down

Ideals: Passionate. Flaws: Ugly, Fearful, Mundane. Occupation: Carpenter

Voice: Relaxed voice

Attributes [hide]

Randal Fidget, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)16 (+3) 10 (+0)9 (-1)
Skills Stealth +5, Survival +2
Senses Passive Perception 10
Languages Common, Gnoll, Halfling, Terran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Adam Hamilton, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man sports black clothing, slightly heavier than average wear. With a patchy brown beard and wild brown hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Adam took refuge in the large cave and found the beat up sickle and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is terrified, and will act out of fear; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Optimist. Flaws: Insane, Fearful. Bonds: Nature. Occupation: Masseuse

Voice: Strong lisp

Attributes [hide]

Adam Hamilton, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)8 (-1) 16 (+3)10 (+0)
Skills Investigation +1, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs

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