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Advanced [show]


Guy Hayley, Male Human [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. His skin is fair and his fingers are delicate and long. He wears a top hat to cover his moderate length auburn hair. His eyes are blue and he is always smoking a pipe.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is an amazing painter.

History: Born in the north his family was never financially stable. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To pay off his debts; and meet up once more with his childhood friend

Ideals: Philantrophist, Gifted. Bonds: Poor, Adventurer, Debt. Occupation: Spice Merchant

Voice: Tuts and clicks tongue

Attributes [hide]

Guy Hayley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 6 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)11 (+0) 15 (+2)16 (+3)
Skills Deception +5, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 60 pp.


Social Check DCs


Odo Addington, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. He has a slight overbite and is overall scrawny. His hair is red and curly. He is very pretty but has cold, dead eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the west to a Doctor, Odo learned a great deal about his father's area of expertise. Odo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In the meantime he has taken over work as a Doctor and occasionally as a mercenary.

Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg

Ideals: Impeccable, Opinionated. Flaws: Impulsive. Bonds: Attractive, Job, Adventurer. Occupation: Doctor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Odo Addington, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 11 (+0)15 (+2)
Skills Religion +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Climber’s kit. 1 Magnifying glass. 1 Disguise kit.


Social Check DCs


Frederick England, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his red hair down. He has a tattooed face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born into a rich family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has money and likes to spend it.

Ideals: Opinionated, Justice. Bonds: Rich, Adventurer. Occupation: Doctor

Voice: Rolls R's

Attributes [hide]

Frederick England, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)18 (+4) 11 (+0)7 (-2)
Skills Investigation +6, Religion +6
Senses Passive Perception 10
Languages Common, Ignan, Sylvan, Auran, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 cp. Brass mug with jade inlays (200 gp). A delicate brass dragon egg (70 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp).


Social Check DCs


Hugh Weston, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he dresses in collared shirts and wears a proper scarf over his head. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born on a small isolated farm. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Joker. Bonds: Nature, Rich, Adventurer. Occupation: Ruler

Voice: Can't modulate volume

Attributes [hide]

Hugh Weston, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 13 (+1)15 (+2) 11 (+0)11 (+0)
Skills Medicine +2, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnoll, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Deep blue spinel (200 gp). Chrysoprase (70 gp). Sardonyx (70 gp). 3 Tanglefoot bags.


Social Check DCs


William Wentworth, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears bulky grey painted plate armor. He has done his best to style his white hair to look like a famous performer. His thin eyebrows rest above his beady gray eyes.

Personality: A skeptical and narcissistic man, William's first love is himself. His second love is also himself. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, William grew up listening to his father's many stories. Through the years after William was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. William's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: To reunite with his old friends.

Ideals: Impeccable, Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Cartwright

Voice: Loud with bravado

Attributes [hide]

William Wentworth, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 9 (-1)5 (-3) 10 (+0)10 (+0)
Skills Medicine +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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