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NPC Generator

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Advanced [show]


Thomas Whitby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his bastard sword. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes, though not visible through his cowl, are gray.

Personality: He is extraordinarily eccentric. The war was a terrible time for him, and Thomas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was a soldier and died while he was still young. Thomas was left his mother's suit of armor and trained in its use and care. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels kind of lost in life; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Depressed. Bonds: Immigrant, Military. Occupation: Carter

Voice: Draws out vowels

Attributes [hide]

Thomas Whitby, Male Human Fighter 4
Medium (5'7") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)16 (+3) 17 (+3)8 (-1)
Skills Medicine +5, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling, Terran, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. Jade (80 gp). Amber (80 gp). Onyx (60 gp).


Social Check DCs


Odo Harper, Male Human [Permalink]

Personal [hide]

Description: Standing 6'5", this man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is heavily combed to the left. His eyes are a pleasant gray.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He served in the navy to pay for his family's outstanding loans. His father had invested heavily in several trade routes and wanted him to inherit them. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army; and money/treasure

Ideals: Entrepeneur. Flaws: Shy. Bonds: Rich, Attractive, Military. Occupation: Cartwright

Voice: Shortens vowels

Attributes [hide]

Odo Harper, Male Human Fighter 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 9 (-1)12 (+1) 16 (+3)9 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 1000 sp. 4 Alchemist’s fire. 4 Smokesticks.


Social Check DCs


Heward York, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears grey leather gloves, a grey jacket, and tight pants. He has dyed his greying red hair a little too much giving a sharp red color. He has a tattooed face.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. As long as the job gets done he does not care how it got done.

History: He was born in the south, but his parents moved at a very young age to the north. His necromantic abilities were realized during a raid on his village. He left for the south, certain he would find work there.

Motivation: To find somewhere to settle down.

Ideals: Professionalism, Gifted. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Banker

Voice: American accent

Attributes [hide]

Heward York, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)14 (+2) 8 (-1)16 (+3)
Skills Animal Handling +1, Nature +4
Senses Passive Perception 9
Languages Common, Gnoll, Goblin
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Theodoric Ansley, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his yellow robe and has his sickle always slung over his shoulder, and sports empty pouches on his belt. He keeps his white hair in a pixie cut. He has several tiny aquamarine earrings on each ear.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When Theodoric reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Flaws: Antagonistic, Addict. Bonds: Rich, Family, Military. Occupation: Barkeep

Voice: Puts emphasis on the wrong words

Attributes [hide]

Theodoric Ansley, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)7 (-2) 9 (-1)13 (+1)
Skills Religion +0, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 2000 sp.


Social Check DCs


Richard Wentworth, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a tan collared shirt and blue pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His red hair is slicked back into a classic pompadour. His eyes are violet.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Richard is combative with any and all who dare try his patience in the slightest.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Ploughman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and expand his business

Ideals: Justice. Flaws: Ugly, Disease, Insomniac. Bonds: Poor. Occupation: Ploughman

Voice: Loud with bravado

Attributes [hide]

Richard Wentworth, Male Human Fighter 3
Medium (5'7") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)12 (+1) 18 (+4)12 (+1)
Skills History +3, Survival +6
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Chain shirt. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs

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