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NPC Generator

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Advanced [show]


Anthony Reed, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a white coat over a yellow low-cut shirt, and a small hat upon his head, and is pretty ugly. He wears a small hat to cover his moderate length chestnut hair. His fierce hazel eyes like to dwell on things.

Personality: He is a hateful person. He taunts others and blames them for his problems. He is afraid of women and trembles around them

History: His father raised him in a mountain cabin. He dropped out of school before completing his studies. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Ugly, Antagonistic, Shy. Bonds: Nature. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anthony Reed, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)7 (-2) 14 (+2)17 (+3)
Skills Deception +5, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Frederick Gentry, Male Human [Permalink]

Personal [hide]

Description: This man has a large yellow mantle and cape that has been intricately interwoven into his tan robe. He has a penchant for wearing a ring with an oversized topaz on his right hand. His silver hair, when down, is lengthy. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: When he was but 3 years old his parents immigrated from the east. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has money and likes to spend it.

Flaws: Disease, Secretive. Bonds: Rich, Adventurer, Immigrant. Occupation: Performer

Voice: Booming voice

Attributes [hide]

Frederick Gentry, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)16 (+3) 13 (+1)17 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Orc, Druidic, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Frederick Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in black turtlenecks beneath a red coat with pastel slacks. He sports a flattop hair cut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Frederick was raised in a hard working conservative environment. When Frederick reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He then took over the family business and is one of the better Tailor for hire.

Motivation: Sabotage a competitor; and expand his business

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Job, Military. Occupation: Tailor

Voice: Hissing voice

Attributes [hide]

Frederick Kinsley, Male Human Fighter 3
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)7 (-2) 14 (+2)14 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 90 pp.


Social Check DCs


Trym Hastings, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in collared shirts and wears a proper scarf over his head. He keeps his brown hair in a pixie cut. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a minor phobia of water and hates getting wet.

History: A powerful wizard made him what he is. His family was turned out during the war. He and his family wandered south to less war torn lands. He was granted arcane powers by his dying brother.

Motivation: He is wracked by social anxiety; and he loathes his own lifestyle

Ideals: Gifted. Flaws: Ugly, Fearful, PTSD. Bonds: Mentor. Occupation: Herbalist

Voice: Raspy

Attributes [hide]

Trym Hastings, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)10 (+0) 10 (+0)6 (-2)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 90 pp.


Social Check DCs


John Ramsey, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His whole body is exceptionally muscular. His silver hair is lengthy and is close to two feet long. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He snorts whenever he laughs or is feeling confident. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.

History: The child of western immigrants he idolized his mother. After coming to the age of reason, John took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: Revenge.

Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Miner

Voice: Old Prospector

Attributes [hide]

John Ramsey, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 6 (-2)15 (+2) 16 (+3)13 (+1)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Aquan, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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