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NPC Generator

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Advanced [show]


Henry Barton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many violet ritualistic tattoos. He is wearing a long, grey, dusty cloak. His auburn hair has been sun bleached extensively. His fierce gray eyes like to dwell on things.

Personality: He snorts whenever he laughs or is feeling confident. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Henry was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He struck the Brewer job and began his own company from there.

Motivation: Human compassion; and obtaining odd cultural human artifacts is his passion

Flaws: Impulsive, Racist. Bonds: Job, Adventurer. Occupation: Brewer

Voice: Switch between two voices

Attributes [hide]

Henry Barton, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 15 (+2)12 (+1) 11 (+0)13 (+1)
Skills Investigation +3, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple -1

Possessions: 300 gp.


Social Check DCs


Bertram Vance, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a moderate pudge and is not very fit. He has a long chestnut beard with little hanging trinkets. His eyes are a pleasant blue.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the west; and he's in love

Ideals: Entrepeneur, Philantrophist, Gifted. Flaws: Shy, Disease. Occupation: Sellsword

Voice: German accent

Attributes [hide]

Bertram Vance, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)16 (+3) 13 (+1)11 (+0)
Skills Stealth +0
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 50 pp.


Social Check DCs


Frederick Enfield, Male Human [Permalink]

Personal [hide]

Description: He has a large grey mantle and cape that has been intricately interwoven into his green robe. He is physically well-built. His long auburn hair reaches down to his waist. His gray eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily eccentric. He does not believe in violence as a means to an end. He is a dedicated Knight but believes his peers are too gung-ho.

History: He is the product a well kept family trust fund and as such has never really known need. His homeland was ravaged by war and he spent much of his life rebuilding it. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure; and he wants revenge against illithids

Ideals: Pacifist. Flaws: Insane, PTSD. Bonds: Rich, Enemies. Occupation: Knight

Voice: Pronounces O like U

Attributes [hide]

Frederick Enfield, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Performance +2, Stealth +2
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ralf Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright yellow and green, and wears rings and necklaces with large, colorful gems. He carries with him a set of tridents, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears a top hat to hide his balding. His brown eyes dart from person to person to random spaces in the air.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He misses his home and complains about the freezing weather, even in summer.

History: He was raised in a plains tribe. From there he went from mercenary job to mercenary job. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure

Ideals: Fighting. Bonds: Rich, Job, Immigrant, Nature, Adventurer. Occupation: Detective

Voice: Soft and mumbly

Attributes [hide]

Ralf Mitchell, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)11 (+0) 12 (+1)12 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Raymond Tickle, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He has a hunchback. He has a chestnut handlebar mustache and slicked back chestnut hair. He has amber eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He enjoys reading and quiet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now owns his own business.

Motivation: Wants to open a new tavern.

Ideals: Logical. Flaws: Ugly, Antagonistic, Disease. Bonds: Job. Occupation: Shipwright

Voice: Indian accent

Attributes [hide]

Raymond Tickle, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)11 (+0) 3 (-4)16 (+3)
Skills Acrobatics +3, Insight -2
Senses Passive Perception 6
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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