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NPC Generator

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Advanced [show]


Lance Ramsay, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'6" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is white, silky, and of moderate length. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the west to a Marshal, Lance learned a great deal about his mother's area of expertise. He worked as a nervous Marshal and found it very stressful. He inherited the family business which he has now maintained for 8 years.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Selfish, Antagonistic. Bonds: Attractive, Job. Occupation: Marshal

Voice: Hard of hearing, loud

Attributes [hide]

Lance Ramsay, Male Human Fighter 3
Medium (5'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)13 (+1) 16 (+3)9 (-1)
Skills Animal Handling +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Obsidian (9 gp). White pearl (120 gp). Coral (120 gp).


Social Check DCs


Kody Hastings, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing a long, pastel cloak. His red hair is slicked back into a classic pompadour. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: When he was but 7 years old his parents immigrated from the west. He was an athlete and attended two major summer competitions. He never won. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and to prove his worth to the world

Ideals: Athletic, Justice. Flaws: Impulsive. Bonds: Attractive, Immigrant, Enemies. Occupation: Bounty Hunter

Voice: Shortens vowels

Attributes [hide]

Kody Hastings, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)10 (+0) 14 (+2)16 (+3)
Skills Arcana +2, Athletics +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +5

Possessions: 7000 cp.


Social Check DCs


Gerald Pickering, Male Human [Permalink]

Personal [hide]

Description: He wears a blue tunic with brown highlights, and long violet pants that bunch up around his shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: He is happy with his job as a Knight. He turns his eye from what people do, preferring to live and let live. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was always a brilliant, if unscrupulous mind. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Knight soon after.

Motivation: To be a Performer again; and he'd like to take his coworkers down a peg

Ideals: Optimist, Logical. Flaws: Insane. Bonds: Attractive, Job. Occupation: Knight

Voice: Creaky witch voice

Attributes [hide]

Gerald Pickering, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 14 (+2)16 (+3) 9 (-1)10 (+0)
Skills Nature +5, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Terran, Gnome, Goblin
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp.


Social Check DCs


William Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of falchions, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His auburn hair is braided into rings. His amber eyes are slightly larger than normal.

Personality: Stoic and calm, he prefers to meditate than take action. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: He was born to loving parents in a slum to the east. He moved from fad to fad and when he turned 15 he discovered writing. Due to his spouse's obsession with being a Butcher they were divorced and he won custody of their daughter. He worked as a Animal Trainer, and he later adopted a second daughter.

Motivation: To reunite with his absent father; and his relatives are trying to arrange a marriage

Ideals: Fighting, Disciplined, Artistic. Bonds: Poor, Family. Occupation: Animal Trainer

Voice: Low and grunting

Attributes [hide]

William Sherwood, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)11 (+0) 13 (+1)16 (+3)
Skills History +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2500 sp. Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp).


Social Check DCs


Arnold Dumph, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of death around his neck, and a lance on his belt. He has a penchant for wearing a ring with an oversized topaz on his left hand. His blonde hair, when down, is lengthy. His face is covered beneath a completely black helmet.

Personality: Abrasive and pushy, he has a hard time making friends. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born in a small village he learned the ways of the warrior from his father. His father had invested heavily in several trade routes and wanted him to inherit them. After a long history of fighting, Arnold and his spouse have recently divorced.

Motivation: To unite with his sister.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Spice Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Arnold Dumph, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)16 (+3) 11 (+0)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Goblin, Dwarven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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