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Advanced [show]


Raymond Atherton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his axe always slung over his shoulder. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. With bright blonde hair and a scraggly beard. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Raymond grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Ideals: Logical. Flaws: Emotional. Bonds: Attractive, Adventurer. Occupation: Bookbinder

Voice: Squeaky

Attributes [hide]

Raymond Atherton, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)14 (+2) 6 (-2)8 (-1)
Skills Medicine +0, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Ignan, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Norman Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a black costume with the symbols of the sun god on his torso. His hair is golden and very short. His face is scarred and worn.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of southern immigrants he idolized his mother. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south.

Ideals: Athletic, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Immigrant. Occupation: Scribe

Voice: Uses lots of figures of speech

Attributes [hide]

Norman Atterton, Male Human Fighter 3
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Thomas Milton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and has a large violet mantle and cape that has been intricately interwoven into his yellow robe. His red hair has been sun bleached extensively. His eyes are likewise green. His teeth are white and perfect.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Sold as a small child to a slaver, Thomas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Revenge; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Athletic, Optimist. Bonds: Attractive, Enemies, In love. Occupation: Servant

Voice: Voice breaks

Attributes [hide]

Thomas Milton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)10 (+0) 12 (+1)15 (+2)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gunter Eastoft, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a weathered and beat up set of banded mail beneath an oversized green coat. His hair is long and silver with streaks of golden, and is pulled back with small green clips. His beard is golden, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Doctor arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to work out more often

Ideals: Athletic. Flaws: Shy. Bonds: Criminal record, Rich. Occupation: Doctor

Voice: Slow speaker

Attributes [hide]

Gunter Eastoft, Male Human Fighter 5
Medium (6'2") Human, True Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 13 (+1)12 (+1)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 11
Languages Common, Terran, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Hunter Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is portly but not overly obese. His blonde hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Hunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hunter decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Map Maker kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is a bit of a kleptomaniac; and retire the richest man in the west

Ideals: Entrepeneur, Optimist, Joker. Flaws: Disease. Bonds: Criminal record. Occupation: Map Maker

Voice: Draws out vowels

Attributes [hide]

Hunter Enfield, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)9 (-1) 17 (+3)13 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 30000 sp. Red garnet (100 gp). 1 Minor magic item.


Social Check DCs

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