Chad Wakefield, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and a wedding ring on his right hand. He has moderate length brown hair. His face is covered beneath a completely black helmet.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy, self-centered, vain, and jealous.
History: He got into the Guard business at a young age. His childhood dream was to be a Scribe, but he was a colossal failure. He now owns his own business.
Motivation: Further expansion of business; and wants to open a new tavern
Flaws: Selfish. Bonds: Adventurer, In love, Job. Occupation: Guard
Voice: Whispers
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 6 (-2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Zircon (40 gp). Violet garnet (800 gp).
Richard Kirby, Male Human [Permalink]
Personal [hide]
Description: 5'1" and muscular, this northern man wears baggy white pantaloons and a black scarf. He wears a broad hat to hide his balding. His amber eyes peer out from beneath his broad white hat.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Richard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His family was turned out during the war. He and his family wandered north to less war torn lands. After a long history of fighting, Richard and his spouse have recently divorced.
Motivation: Doesn't want to be a Shepherd and was forced into it by his family.
Ideals: Athletic, Gifted. Flaws: Antagonistic, PTSD. Bonds: Poor. Occupation: Shepherd
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Simon Law, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it, and a wedding ring on his right hand. He has styled his golden hair well, parting it to the right. His face is covered beneath a completely black helmet.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was born a particularly ugly child, much to the horror of his parents. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love; and his religion dominates his actions
Ideals: Persistence. Flaws: Ugly. Bonds: In love, Religious. Occupation: Unemployed
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Ignan, Sylvan
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +4
Possessions: 28000 sp.
Bernard Brixton, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears dark leathers with embroidery. His chestnut hair has been sun bleached extensively. His half smiles and green eyes are beguiling and draw you in.
Personality: He is business-like. He takes instructions and follows them to the letter. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was raised in a white middle class family as the only child. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is content.
Ideals: Professionalism, Artistic. Flaws: Mundane. Bonds: Attractive, In love. Occupation: Bellfounder
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 9 (-1) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
Possessions: 23000 cp. 1 Darkwood Shield.
Cory Yeardley, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is white and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Cory has worked very hard to control his curse. He is untrained/undisciplined, which makes him dangerous.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Insane, Disease. Bonds: Poor, Slave, Religious. Occupation: Beggar
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 100 gp. 1 Bullseye lantern. 1 Average lock. 1 Masterwork manacles.
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Their contribution stands as a beacon of hope for all adventurers!
