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Don Walcott, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Seamstress uniform. He has a moderate pudge and is not very fit. His hair is brown and very short. His face is covered beneath a completely black helmet.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He always tries to repair and not replace. It was this mentality that drove him into the Seamstress business.

History: Don hails from a village terrorized by goblins. Like his father and his sister before him, after school he went straight into learning to become a Seamstress. He became a Seamstress soon after.

Motivation: Sabotage a competitor; and he wants revenge against goblins

Ideals: Justice, Persistence. Bonds: Job, Enemies. Occupation: Seamstress

Voice: Ums and uhs a lot

Attributes [hide]

Don Walcott, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 50 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 17 (+3)15 (+2) 13 (+1)7 (-2)
Skills Acrobatics +1, Performance +0
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 12000 sp. 4 Holy water. 2 Thunderstones. 3 Smokesticks. 2 Acid flasks.


Social Check DCs


Randal Garrick, Male Human [Permalink]

Personal [hide]

Description: He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. His auburn hair is matted, messy, and big. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Human supremacist, though he does not identify as such. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born on a small isolated farm. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He has money and likes to spend it; and to prove his worth to the world

Flaws: Ugly, Racist, Impulsive. Bonds: Nature, Rich. Occupation: Ruler

Voice: Jittery and nervous

Attributes [hide]

Randal Garrick, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)14 (+2) 10 (+0)11 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Auran, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Cory Hayes, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is typically in his Masseuse uniform. He wears a wide-brimmed hat to cover his moderate length silver hair. His blue eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food he seems plenty friendly. A true patriot, Cory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born in the north. His arcane abilities were realized during a raid on his village. He inherited the family business which he has now maintained for 15 years.

Motivation: Wants to open a new tavern; and balancing his hectic life and new masseuse responsibilities is difficult

Ideals: Philantrophist, Gifted. Bonds: Job, Military, Immigrant. Occupation: Masseuse

Voice: Speaks in third person

Attributes [hide]

Cory Hayes, Male Human Fighter 4
Medium (6'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)9 (-1) 15 (+2)6 (-2)
Skills Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Silver chalice with lapis lazuli gems (120 gp).


Social Check DCs


Chad Wesley, Male Human [Permalink]

Personal [hide]

Description: 5'11" and muscular, this southern man is typically in his Tailor uniform. His long white hair is drawn into a two foot long braid. His blue unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the south to a Tailor, Chad learned a great deal about his mother's area of expertise. He was an athlete and attended two major summer competitions. He never won. He tends to his Tailor job now, and dutifully fulfills any obligations he has.

Motivation: He is wracked by social anxiety.

Ideals: Athletic, Joker. Flaws: Disease, Fearful. Bonds: Job. Occupation: Tailor

Voice: Middle-eastern accent

Attributes [hide]

Chad Wesley, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)17 (+3) 8 (-1)13 (+1)
Skills Performance +3
Senses Passive Perception 9
Languages Common, Gnoll, Giant, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Jade (90 gp). Chalcedony (50 gp).


Social Check DCs


Hubert Law, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is well dressed, constantly wearing a tan suit, blue shirt, and grey tie. He wears his hair in dreadlocks. His amber eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Hubert isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hubert took refuge in the old dungeon and found the beat up club and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Impeccable. Flaws: Shy. Bonds: Nature, Family, Job. Occupation: Dyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Hubert Law, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)17 (+3) 6 (-2)9 (-1)
Skills Investigation +5, Performance +1
Senses Passive Perception 8
Languages Common, Elven, Dwarven, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs

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