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Advanced [show]


Ralf Carlisle, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a brown costume with the symbols of the four houses of cards on his torso, and a wedding ring on his left hand. His brown hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: Ralf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the east. Ralf was born on a far eastern forest where he grew up under the tutelage of his father, an expert Navigator. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Antagonistic. Bonds: In love, Attractive, Immigrant. Occupation: Navigator

Voice: Nasally tone

Attributes [hide]

Ralf Carlisle, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)6 (-2) 7 (-2)14 (+2) 10 (+0)12 (+1)
Skills Investigation +4, Stealth +0
Senses Passive Perception 10
Languages Common, Ignan, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 7000 cp. Tourmaline (120 gp). 1 Crowbar. 1 Bullseye lantern. 1 Silk rope.


Social Check DCs


Conrad Soames, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear blue clothing when he does not wear armor, and sports empty pouches on his belt. He keeps his long blonde hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is skeptical of what others tell him and is slow to trust.

History: He was raised in a white middle class family as the only child. Like his mother and his brother before him, after school he went straight into learning to become a Sculptor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Balancing his hectic life and new Sculptor responsibilities is difficult.

Flaws: Depressed, Shy, Mundane. Bonds: Attractive, Job. Occupation: Sculptor

Voice: Tuts and clicks tongue

Attributes [hide]

Conrad Soames, Male Human Fighter 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 6 (-2)9 (-1) 12 (+1)17 (+3)
Skills Animal Handling +3, Performance +5
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 100 gp. Red garnet (40 gp). Coral (40 gp). Iolite (80 gp).


Social Check DCs


Gerard Emsworth, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears green leather gloves, a green jacket, and tight pants. With a patchy golden beard and wild golden hair. His eyes are violet.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. After a long history of fighting, Gerard and his spouse have recently divorced.

Motivation: He wants revenge against orcs; and many orcs want him driven away

Flaws: Antagonistic, Forgetful. Bonds: Immigrant, Poor, Enemies. Occupation: Sage

Voice: Uses lots of figures of speech

Attributes [hide]

Gerard Emsworth, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 16 (+3)14 (+2) 4 (-3)13 (+1)
Skills Athletics +2, Intimidation +3
Senses Passive Perception 7
Languages Common, Draconic, Elven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Anselm Everly, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a fancy brown suit. He has dyed his greying brown hair a little too much giving a sharp brown color. His blue eyes have a joyful gleam in them most of the time.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of a Merchant, who enjoyed hunting, Anselm was taken on many hunting expeditions. As a young adult he joined a group advocating for an improvement in Human conditions. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well; and find a way to reverse the transformation of his sister

Ideals: Athletic, Philantrophist. Flaws: Racist. Bonds: Attractive, Nature, Family. Occupation: Architect

Voice: Timid voice

Attributes [hide]

Anselm Everly, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 10 (+0)14 (+2) 11 (+0)12 (+1)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 3200 sp. A life-sized copper and silver statuette of a cockatrice. (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 2 Holy water. 2 Holy water.


Social Check DCs


Charles Hailey, Male Human [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is bristling with hidden weapons, mostly nunchakus and warhammers. He wears a feathered hat to cover his moderate length auburn hair. His brown eyes have a joyful gleam in them most of the time.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has never given up on his music dream.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and human compassion

Ideals: Artistic. Flaws: Antagonistic, Disease, Racist. Bonds: Criminal record, Mentor. Occupation: Roofer

Voice: Timid voice

Attributes [hide]

Charles Hailey, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)11 (+0) 13 (+1)8 (-1)
Skills Intimidation +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2200 sp.


Social Check DCs

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