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Advanced [show]


William Tindall, Male Human [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his axe. He is bristling with hidden weapons, mostly axes and longbows. His small hat is riddled with cuts and holes. He has brown eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a criminal king-pin and mafia family William was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. William decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now spends his time doing works of charity.

Motivation: A rival would like him out of the picture.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Slave Trader

Voice: Switch between two voices

Attributes [hide]

William Tindall, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)10 (+0) 10 (+0)15 (+2)
Skills Deception +4, Stealth +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Thomas Moreno, Male Human [Permalink]

Personal [hide]

Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his mace. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long silver hair is drawn into a two foot long braid. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Thomas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Thomas enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the west his family was never financially stable. He has had some formal dancing training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his old friends; and seeks redemption

Ideals: Artistic. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Baker

Voice: Booming voice

Attributes [hide]

Thomas Moreno, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)10 (+0) 17 (+3)6 (-2)
Skills Acrobatics +3, Performance +0
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +0

Possessions: 17000 cp.


Social Check DCs


Rolf Kitchur, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears dull pastel sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. He wears a colorful flower in his silver hair. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Rolf was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Rolf took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to work out more often.

Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Healer

Voice: Low and grunting

Attributes [hide]

Rolf Kitchur, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)13 (+1) 12 (+1)8 (-1)
Skills Stealth +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 22000 sp. Golden yellow topaz (500 gp). Aquamarine (500 gp). Peridot (50 gp). Jade (140 gp).


Social Check DCs


Diggory Tinley, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and wears professional attire. He has white hair. He has several tiny ruby earrings on each ear.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He comes from a rich northern family. Through the years after Diggory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Diggory's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Antagonistic, Shy. Bonds: Attractive, Rich. Occupation: Sculptor

Voice: Speaks like tongue is numb

Attributes [hide]

Diggory Tinley, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)13 (+1) 16 (+3)13 (+1)
Skills History +3, Insight +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Gold and topaz bottle stopper cork (600 gp). Brass mug with jade inlays (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item.


Social Check DCs


Ernest Langston, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is dressed in an above average manner. His auburn hair is cut jaggedly and amateurishly. His green eyes dart from person to person.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels that his past leaves him morally obligated to help; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Logical. Flaws: Secretive. Bonds: Attractive, Poor, Criminal record. Occupation: Mason

Voice: Eastern European accent

Attributes [hide]

Ernest Langston, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)9 (-1) 16 (+3)12 (+1)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2300 sp.


Social Check DCs

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