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NPC Generator

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Advanced [show]


Guy Remington, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears baggy grey pantaloons and a blue scarf. He has no hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a poor family in the city he treasured whatever gifts he got. Like his father and his brother before him, after school he went straight into learning to become a Detective. Recently the stress of being a Detective has made it difficult for him to sleep.

Motivation: He feels kind of lost in life; and to be a interpreter again

Flaws: Ugly, Insomniac, Depressed. Bonds: Poor, Job. Occupation: Detective

Voice: Dutch accent

Attributes [hide]

Guy Remington, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 16 (+3)15 (+2) 8 (-1)7 (-2)
Skills Persuasion +0, Stealth +6
Senses Passive Perception 9
Languages Common, Infernal, Celestial
Attacks Melee -1 / 1d10-3, Ranged +6 / 1d10+4, Grapple +4

Possessions: 13000 cp.


Social Check DCs


Kyle Conway, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears skinny pants and wears a red and black robe with the hood down. His blonde hair, when down, is lengthy. His green eyes lackadaisically let the world flow into them.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Around other people he will do his best to conceal his emotions and appear jolly.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Kyle took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world.

Ideals: Gifted, Logical. Flaws: Shy. Bonds: Guardian. Occupation: Brewer

Voice: High pitched and raspy

Attributes [hide]

Kyle Conway, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)10 (+0) 17 (+3)11 (+0)
Skills Perception +5, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 80 pp.


Social Check DCs


Gerald Blakeley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears an entirely brown suit with black socks and a vest with buckled shoes. His silver hair is heavily combed to the right. He wears an eyepatch.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to fit into much smaller and tighter spaces than normal.

History: He was always a brilliant, if unscrupulous mind. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted, Logical. Flaws: Ugly, Antagonistic, Insane. Occupation: Miller

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerald Blakeley, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)11 (+0) 11 (+0)14 (+2)
Skills Medicine +2, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 30 pp.


Social Check DCs


Everard Copeland, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses well, typically a more casual-formal manner. His brown hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He plays an instrument quite well.

History: Everard was raised in a hard working conservative environment. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He's also a talented Layabout, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Philantrophist, Artistic. Bonds: Attractive, Job, Nature. Occupation: Slave Trader

Voice: Ums and uhs a lot

Attributes [hide]

Everard Copeland, Male Human Fighter 4
Medium (5'8") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)16 (+3) 7 (-2)10 (+0)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Gnome, Giant, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 40000 sp. Citrine (40 gp). Banded agate (7 gp). Peridot (40 gp). 1 Minor magic item.


Social Check DCs


Henry Kirby, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'7" and wears a simple green robe with brown stripes complete with hood. His right hand appears badly burned and disfigured. His chestnut hair is styled in orderly dreadlocks. His eyes are amber and he is always smoking a pipe.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He got into the Merchant business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Shoemaker, but doesn't like to broadcast it.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Emotional, Hedonist. Bonds: Job. Occupation: Merchant

Voice: Raspy

Attributes [hide]

Henry Kirby, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 17 (+3)13 (+1) 12 (+1)10 (+0)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 400 gp. A small bag of saffron. (20 gp).


Social Check DCs

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