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Advanced [show]


Gilbert Remington, Male Human [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a butterfly on it. His brown hair is kept up in a ponytail inside a broad hat. His hazel eyes dart from person to person.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is used to getting what he wants. In part because he is a meticulous planner.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was granted necromantic powers by his dying sister.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Professionalism, Gifted. Flaws: Secretive, Racist. Bonds: Attractive, Adventurer. Occupation: Spice Merchant

Voice: Hissing voice

Attributes [hide]

Gilbert Remington, Male Human Fighter 4
Medium (5'9") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)8 (-1) 14 (+2)11 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 44000 sp. Citrine (50 gp). 1 Minor magic item.


Social Check DCs


Wymar Atherton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man tends to wear a tan poncho over his likewise colored trousers and shirt. He has a white handlebar mustache and slicked back white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He exudes charisma. He is a tour de force of persuasion. He would rather hide behind his crafts than deal with other people.

History: Wymar was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Shy. Bonds: Poor, Attractive, Adventurer. Occupation: Healer

Voice: Eastern European accent

Attributes [hide]

Wymar Atherton, Male Human Fighter 5
Medium (5'2") Human, Neutral Evil (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)11 (+0) 12 (+1)12 (+1)
Skills Animal Handling +4, History +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. Citrine (40 gp). 1 Banded mail. 1 Breastplate. 1 Full Plate.


Social Check DCs


Geoffrey Allerton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a custom-built plate barding that's adorned with blue lining and desert motifs. His black hair is unkempt and raggedy. His gray eyes lackadaisically let the world flow into them.

Personality: Aggressive, abrasive, and angry, Geoffrey embodies much of what other species detest in the Humans. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His parents moved while he was still in utero so he is the first generation to be born here. His martial abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Dilettante

Voice: Dark and ominous

Attributes [hide]

Geoffrey Allerton, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 16 (+3)12 (+1) 12 (+1)9 (-1)
Skills Athletics +4, Deception +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +1

Possessions: 4000 sp. Star rose quartz (20 gp). Rock crystal (20 gp).


Social Check DCs


Gunter Fulton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy white stubble. He is typically in his Mercenary uniform. He has a hunchback. He has a small bristly mustache and wavy white hair. His face is scarred and worn.

Personality: He will rave to anyone who will listen. He is a very good compulsive liar and kleptomaniac.

History: Born in the south to a Mercenary, Gunter learned a great deal about his father's area of expertise. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's also a talented Assassin, but doesn't like to broadcast it.

Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Insane. Bonds: Job, Criminal record, Poor. Occupation: Mercenary

Voice: Slurs words

Attributes [hide]

Gunter Fulton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)12 (+1) 13 (+1)15 (+2)
Skills Athletics +6, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Lance Springfield, Male Human [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of axes, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He wears a deerstalker hat to cover his moderate length brown hair. He wears a mask on his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He also hits on women, regardless of circumstances.

History: Lance was born with his father's beautiful face. He dropped out of school before completing his studies. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mercenary. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has a crush on the local Mercenary; and to share knowledge with the world

Ideals: Fighting, Optimist, Logical. Bonds: Attractive, Has a crush. Occupation: Merchant

Voice: Jamaican accent

Attributes [hide]

Lance Springfield, Male Human Fighter 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)14 (+2) 15 (+2)13 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 12
Languages Common, Infernal, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 300 gp. Gold dragon comb with red garnet eye (400 gp). Gold and topaz bottle stopper cork (400 gp).


Social Check DCs

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