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NPC Generator

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Advanced [show]


Trey Dayton, Male Human [Permalink]

Personal [hide]

Description: A 5'11" southern man, he wears rags and sports a simple walking cane. His red hair is drawn into a tight pony tail with a rose scrunchie. His skin is flawless and his brown eyes scan people very quickly.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a xeno-phobe, disliking non-Humans.

History: Trey was raised in a hard working conservative environment. He has had some formal music training, and achieved minor success. He then took over the family business and is one of the better Cartwright for hire.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Artistic. Flaws: Antagonistic, Racist. Bonds: Poor, Attractive, Job. Occupation: Cartwright

Voice: Soft and mumbly

Attributes [hide]

Trey Dayton, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 16 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)12 (+1) 12 (+1)5 (-3)
Skills Athletics +1, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp.


Social Check DCs


Gerald Spalding, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He very much looks the part of a Layabout. His silver hair is matted, messy, and big. His eyes are amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Gerald was raised in a hard working conservative environment. He helped his father out around the business and became quite the natural. He struck the Layabout job and began his own company from there.

Motivation: Expand his business; and wants to have a good time and be beloved

Ideals: Disciplined, Optimist. Flaws: Ugly. Bonds: Job, In love. Occupation: Layabout

Voice: Gruff and masculine

Attributes [hide]

Gerald Spalding, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 8 (-1)9 (-1) 10 (+0)12 (+1)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 39000 sp.


Social Check DCs


Odo Ogden, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in earthy colors with a grey and pastel handkerchief worn on his right side. He wears a small hat to cover his moderate length auburn hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Born to a pair of adventurers, Odo grew up listening to his mother's many stories. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to open a new tavern; and to reunite with his old friends

Ideals: Gifted. Flaws: Emotional. Bonds: Adventurer, Family, Job. Occupation: Carpenter

Voice: Scandinavian accent

Attributes [hide]

Odo Ogden, Male Human Fighter 4
Medium (5'11") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 51 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 19 (+4)13 (+1) 9 (-1)17 (+3)
Skills Medicine +1, Religion +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Diggory Holton, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries with him a set of hand crossbows on his belt, each one with a jet on the hilt. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes dart from person to person.

Personality: He is very quiet and rarely speaks above a whisper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born into a rich family. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Slave, Adventurer. Occupation: Stableman

Voice: Shortens vowels

Attributes [hide]

Diggory Holton, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)13 (+1) 7 (-2)16 (+3)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Musical instrument. 1 Hourglass. 1 Superior lock.


Social Check DCs


Miles Westcott, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He sports a flattop hair cut. He is baby faced.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He takes great joy in being the best Locksmith in town.

History: He was always a brilliant, if unscrupulous mind. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Logical. Flaws: Insane. Bonds: Job, Enemies. Occupation: Locksmith

Voice: Sighs a lot, exhausted

Attributes [hide]

Miles Westcott, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)9 (-1) 11 (+0)17 (+3)
Skills Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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