Patrick Walcott, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his silver hair up in a very large beehive style do. His eyes are gray.
Personality: He can speak with the recently deceased. Patrick is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Patrick took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Athletic, Gifted. Bonds: Family, Religious, Nature. Occupation: Bricklayer
Voice: Strong lisp
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
Possessions: 3200 sp.
John Ainsworth, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears dark leathers with embroidery and is in decent physical shape. His golden hair is greying along the sides and has receded to reveal a widow's peak. He wears an eyepatch.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born the only child of a wealthy merchant. John was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and retire the richest man in the south
Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Servant
Voice: Italian accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2600 sp. Alexandrite (900 gp). Deep blue spinel (900 gp). Malachite (15 gp).
Percival Huckabee, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears brown painted combat armor at almost all times. He has done his best to style his red hair to look like a famous performer. His hazel eyes lackadaisically let the world flow into them.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He is a Succubi in disguise. Percival abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Ideals: Athletic. Flaws: Emotional, Secretive. Bonds: Adventurer. Occupation: Tanner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 7 (-2) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 200 gp. Gold and topaz bottle stopper cork (600 gp).
Hubert Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: 5'4" and lanky with angular features, he is an attractive figure. He is wearing a long, blue cloak. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born in a small plains village. There was a wharf not far from home where he often wandered off to fish. He has been a successful dealer in antiques buying low and selling high.
Motivation: Someone believes him a fraud; and balancing his hectic life and new performer responsibilities is difficult
Ideals: Justice, Entrepeneur. Bonds: Attractive, Job, Nature, Enemies. Occupation: Performer
Voice: Breathy voice
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 80 pp. Azurite (4 gp). Citrine (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.
Charles Blackwood, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He is well dressed, but even with his fine clothing he looks run-down. He has moderate length golden hair. He has amber eyes.
Personality: While he acts the brute, he is far gentler than he would appear. He is harsh and unforgiving.
History: He was born several months after his father was called into army service. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Human compassion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Military. Occupation: Beggar
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: 400 gp. 1 Minor magic item.
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