Robert Oakley, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.
Personality: He will rave to anyone who will listen. He also hits on women, regardless of circumstances.
History: Robert lived on a farm with his mother, near the main road leading to a nearby town. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: To reunite with his absent mother.
Flaws: Insane. Bonds: Has a crush, Family, Criminal record. Occupation: Seamstress
Voice: Stutters
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Orc, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp. Red garnet (160 gp). 1 Chain shirt.
Simon Weston, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His auburn hair is kept up in a ponytail inside a top hat. He wears an eyepatch.
Personality: Simon is depressed about a lot of things. He tends to be a nihilist. He is obsessed with a lost civilization.
History: When he was but 7 years old his parents immigrated from the south. He married young, but lost his spouse to drow. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: He's looking for his big break; and revenge
Flaws: Ugly, Depressed. Bonds: Adventurer, Immigrant, Enemies. Occupation: Detective
Voice: Creaky witch voice
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 11 (+0) | 11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Richard Ansley, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears very tight pants and wife beaters, though occasionally he sports a white coat. He is tall, broad shouldered and powerfully built. He has dyed his greying brown hair a little too much giving a sharp brown color. His brown eyes dart from person to person.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with his god.
History: The child of western immigrants he idolized his mother. He went to a religious school and was inspired by the priests there in charitable deeds. He used his abilities to travel the world and help people.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Religious, Immigrant. Occupation: Brewer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 9 (-1) | 4 (-3) |
Senses Passive Perception 9
Languages Common, Druidic, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Roland Deighton, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. He keeps his long silver hair kept up in a rat tail. This amber eyed southerner is not easily forgotten.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born at the edge of vast desert. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.
Motivation: He feels threatened by others; and a deep hatred of goblins
Ideals: Philantrophist, Entrepeneur. Flaws: Fearful. Bonds: Nature, Enemies. Occupation: Knight
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Gilbert Rodney, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair, when down, is lengthy. His eyes, though not visible through his cowl, are brown.
Personality: Calm and collected, he is a well trained Mayor. He also is a firm believer in the manly ideal.
History: He served in the navy to pay for his family's outstanding loans. Over the years he perfected his riding and shooting skills. He ran away from his former home and has been making his living as a Mayor for the past few years.
Motivation: He desires power and/or immortality; and to be a laborer again
Flaws: Impulsive. Bonds: Job, Military, Nature, Adventurer. Occupation: Mayor
Voice: Pirate accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp. 1 Half-Plate. 1 Chain shirt.
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