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Advanced [show]


Charles Haley, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and is dressed in a clean green cloak covering his clean studded leather. His skin is also unnaturally pale. His red hair is lengthy and is close to two feet long. His eyes are likewise brown.

Personality: His tongue was cut out and he uses sign language. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a Server, his mother struggled to pay the bills. Cursed with a spirit at a very young age, Charles has worked very hard to control his curse. He has been saving his money to try and buy his brother's freedom.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Poor, Family. Occupation: Seamstress

Voice: Excited and jittery

Attributes [hide]

Charles Haley, Male Human Fighter 4
Medium (6'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)9 (-1) 15 (+2)11 (+0)
Skills Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 30000 sp. White pearl (40 gp). 1 Minor magic item.


Social Check DCs


Gerald Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He is calm most of the time but flees social interaction. Flattery will make him almost putty in your hands.

History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Gerald was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gerald's father didn't care for him much, and the feeling was mutual. Recently he has begun working with bootleggers and crooks.

Motivation: He is greedy; and he has money and likes to spend it

Flaws: Ugly, Shy, Selfish, Antagonistic. Bonds: Criminal record, Rich. Occupation: Spy

Voice: Slow speaker

Attributes [hide]

Gerald Bradshaw, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)6 (-2) 17 (+3)14 (+2)
Skills Insight +5, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


John Shelly, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear ponchos typically of a light grey in addition to tight pants. His hair is short and red. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He never wears the same outfit twice, unless he absolutely has to.

History: Sold as a small child to a wizard, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved from fad to fad and when he turned 15 he discovered music. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Retire the richest man in the east; and to be a guard again

Ideals: Artistic, Entrepeneur. Bonds: Attractive, Job, Mentor. Occupation: Mercenary

Voice: Puts emphasis on the wrong words

Attributes [hide]

John Shelly, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 13 (+1)11 (+0) 14 (+2)9 (-1)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 1700 sp. Deep blue spinel (500 gp). Tiger eye turquoise (10 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Theobald Harper, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he wears a white tunic with red highlights, and long tan pants that bunch up around his shoes. His hair, while still mostly blonde, has prominent grey streaks. His eyes, though not visible through his cowl, are amber.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born a particularly ugly child, much to the horror of his parents. A freak accident while working with his Sellsword mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A deep hatred of goblins; and further expansion of business

Flaws: Antagonistic, Ugly, Disease. Bonds: Job, Mentor, Enemies. Occupation: Barrister

Voice: Speaks with lips pursed

Attributes [hide]

Theobald Harper, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)13 (+1) 10 (+0)16 (+3)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Randal Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He is well dressed, but even with his fine clothing he looks run-down. He has a long white beard with little hanging trinkets. His face is scarred and worn.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Gifted from a young age, Randal studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was granted arcane powers by his dying brother.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a sellsword and was forced into it by his family

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family. Occupation: Sellsword

Voice: Spits and sputters

Attributes [hide]

Randal Wilberforce, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 7 (-2)12 (+1) 17 (+3)13 (+1)
Skills Nature +3, Stealth +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp. 1 Masterwork Heavy wooden shield.


Social Check DCs

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