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Advanced [show]


Guy York, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who has a large brown mantle and cape that has been intricately interwoven into his pastel robe. His silver hair is braided into rings. His eyes are likewise blue.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born several months after his father was called into army service. When Guy reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is compelled to act according to his religious beliefs; and he is currently in port desperately looking for someone to get him out

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Slave, Military, Religious. Occupation: Miller

Voice: Excited and jittery

Attributes [hide]

Guy York, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)12 (+1) 18 (+4)4 (-3)
Skills Animal Handling +6, Performance -1
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Trey Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered red stockings, and he perpetually has his halberd ready. His hair is always cut to a buzz. His brown eyes dart from person to person.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born at the edge of vast mountains. A freak accident while working with his Detective mother left him crippled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to human people

Ideals: Fighting, Gifted. Flaws: Racist, Disease. Bonds: Nature. Occupation: Dilettante

Voice: Whispers

Attributes [hide]

Trey Huckabee, Male Human Fighter 3
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)15 (+2) 14 (+2)9 (-1)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 400 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


Anthony Hayden, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants. His chestnut hair is unkempt and raggedy. He has gleaming, smiling violet eyes.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a Slave Trader, his mother struggled to pay the bills. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions

Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Poor, Adventurer, Religious. Occupation: Cartwright

Voice: Hard of hearing, loud

Attributes [hide]

Anthony Hayden, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 18 (+4)9 (-1) 11 (+0)14 (+2)
Skills Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gunter Walpole, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting clothing which further accentuates his frame. His golden hair and beard is wavy and long. His green eyes lackadaisically let the world flow into them.

Personality: Gunter is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born blind and as such lacked many opportunities for work. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Extrovert, Entrepeneur. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Tanner

Voice: Rolls R's

Attributes [hide]

Gunter Walpole, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 10 (+0)12 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Tourmaline (50 gp). Coral (50 gp). Chrysoberyl (50 gp).


Social Check DCs


Gilbert Abram, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing tan shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: Gilbert is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the west. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He used his abilities to travel the world and help people.

Motivation: Sabotage a competitor; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Extrovert, Philantrophist. Bonds: Attractive, Immigrant. Occupation: Knight

Voice: Russian accent

Attributes [hide]

Gilbert Abram, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)7 (-2) 15 (+2)12 (+1)
Skills Nature +0, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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