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NPC Generator

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Adam Kimberly, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. His white hair is lengthy and is close to two feet long. He is baby faced.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born into a rich family. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Guard.

Motivation: Wants his loneliness to end; and he has a crush on the local bricklayer

Ideals: Joker. Flaws: Mundane. Bonds: Rich, Job, Has a crush. Occupation: Guard

Voice: Gruff and masculine

Attributes [hide]

Adam Kimberly, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 8 (-1)13 (+1) 12 (+1)16 (+3)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Gilbert Marston, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears tight fitting clothing which further accentuates his frame. He has a very tight haircut. His eyes are amber and he is always smoking a pipe.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He does not trust anyone and sleeps with one eye open.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Revenge; and many goblins want him driven away

Ideals: Passionate, Justice. Flaws: Insomniac. Bonds: Attractive, Poor, Enemies. Occupation: Crown-heir

Voice: Timid voice

Attributes [hide]

Gilbert Marston, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 5 (-3)16 (+3)
Skills Deception +5, Nature +2
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. Silver comb with moonstones (100 gp).


Social Check DCs


Gomory Adley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a grey collared shirt and violet pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He wears a colorful flower in his silver hair. His green eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the east, but his parents moved at a very young age to the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Assassin job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he's repulsed by the pc

Flaws: Antagonistic. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Assassin

Voice: Raspy

Attributes [hide]

Gomory Adley, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)13 (+1) 11 (+0)14 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Hubert Bradshaw, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'1". He is wearing colorful clothing, dressed as a Engraver, and his gloved hand is found clutching a hammer. His red hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Eccentric and domineering, Hubert will drive conversation. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and seeks redemption

Ideals: Extrovert. Bonds: Enemies, Slave, Guardian, Criminal record. Occupation: Engraver

Voice: Gruff and masculine

Attributes [hide]

Hubert Bradshaw, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 8 (-1)12 (+1)
Skills Acrobatics +2, Perception +1
Senses Passive Perception 11
Languages Common, Goblin, Giant
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp.


Social Check DCs


Randal Bradly, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a lot of dark rich colors, with gold accents. His tied-back hair is brown. His fierce hazel eyes like to dwell on things.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Sold as a small child to a necromancer, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Randal was born on a far northern plains where he grew up under the tutelage of his mother, an expert Ploughman. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Sensitive. Bonds: Attractive, Mentor, Immigrant. Occupation: Ploughman

Voice: Boston accent

Attributes [hide]

Randal Bradly, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Silk rope. 1 Masterwork manacles. 1 Disguise kit.


Social Check DCs

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