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Advanced [show]


Diggory Yardley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears suspenders and white workpants. His shirt is black, and he wears a heavy white leather apron most of the time. Beneath his clothing is a huge mess of scar tissue. He wears his auburn hair up in a very large beehive style do. His violet unseeing eyes seem to look past you.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He enjoys reading and quiet.

History: Diggory was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist, Logical. Flaws: Disease. Bonds: Slave, Attractive. Occupation: Engraver

Voice: Posh accent

Attributes [hide]

Diggory Yardley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 13 (+1)13 (+1)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Lance Alby, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'11" and tends to wear a large black jacket. His left leg appears badly burned and disfigured. His hair is greying and his face has many wrinkles. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was an athlete and attended two major summer competitions. He never won. He tends to his Actor job now, and dutifully fulfills any obligations he has.

Motivation: He has a rivalry with the Church that dominates his actions; and expand his business

Ideals: Athletic. Bonds: Attractive, Job, Family, Religious. Occupation: Actor

Voice: Timid voice

Attributes [hide]

Lance Alby, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 8 (-1)9 (-1) 11 (+0)9 (-1)
Skills Intimidation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: 200 gp. Red garnet (90 gp). 1 Chain shirt.


Social Check DCs


Norman Gentry, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His left leg appears badly burned and disfigured. He has done his best to style his white hair to look like a famous performer. His hazel eyes dart from person to person.

Personality: Norman wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of a Ruler, who enjoyed hunting, Norman was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.

Motivation: He is greedy; and he is compelled to act according to his religious beliefs

Ideals: Disciplined. Bonds: Rich, Religious, Nature. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Norman Gentry, Male Human Fighter 3
Medium (5'2") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)14 (+2) 11 (+0)15 (+2)
Skills History +4, Medicine +2
Senses Passive Perception 10
Languages Common, Ignan, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 600 sp.


Social Check DCs


Everard Garfield, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear green clothing when he does not wear armor and is in decent physical shape. His white hair is singed and shortened. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Everard is depressed about a lot of things. He tends to be a nihilist. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. Everard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Everard decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to travel the world and help people.

Motivation: He's looking for his big break.

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Criminal record, Adventurer. Occupation: Butcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Everard Garfield, Male Human Fighter 5
Medium (6'5") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)14 (+2) 9 (-1)10 (+0)
Skills Religion +5, Survival +2
Senses Passive Perception 9
Languages Common, Infernal, Orc
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 40000 cp. Solid gold idol (400 gp). 1 Minor magic item.


Social Check DCs


Don Tickle, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears light armors faded through time and improper care. He sports a long red beard, and similarly colored long hair. His eyes are brown and he is always smoking a pipe.

Personality: Don speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He feeds upon the attention of others.

History: He was born in the south, but his parents moved at a very young age to the east. Don was born on a far southern island where he grew up under the tutelage of his father, an expert Dyer. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable. Bonds: Attractive, Immigrant. Occupation: Dyer

Voice: Nasally tone

Attributes [hide]

Don Tickle, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)16 (+3) 6 (-2)18 (+4)
Skills Acrobatics +1, Performance +6
Senses Passive Perception 8
Languages Common, Undercommon, Goblin, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +6

Possessions: 200 gp.


Social Check DCs

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