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Advanced [show]


Guy Pickering, Male Human [Permalink]

Personal [hide]

Description: An older man who likes to wear ponchos typically of a light violet in addition to tight pants, he is not a threatening figure. His hair is black and curly. His amber eyes are passionate and lively.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Guy was born with his mother's beautiful face. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: He'd like to take his coworkers down a peg; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Bonds: Adventurer, Attractive, Job, Religious. Occupation: Jeweler

Voice: Indian accent

Attributes [hide]

Guy Pickering, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)8 (-1) 7 (-2)13 (+1)
Skills Insight +0, Sleight of Hand +3
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Deep green spinel (160 gp). Emerald (800 gp). 1 Silk rope. 1 Average lock. 1 Good lock.


Social Check DCs


Lewis Marlowe, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is also unnaturally pale. His auburn hair and beard is wavy and long. He has brown eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Armorer mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Joker, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Butcher

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Lewis Marlowe, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)14 (+2) 11 (+0)12 (+1)
Skills Athletics +3, Nature +4
Senses Passive Perception 10
Languages Common, Auran, Terran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 1900 sp. Pink pearl (90 gp). Jade (90 gp). Rose (50 gp).


Social Check DCs


Anselm Gentry, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears skinny pants and wears a tan and white robe with the hood down. His auburn hair is kept up in a ponytail inside a feathered hat. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He has a massive crush on the younger sibling of the Miner who has hired him part-time. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was always a brilliant, if unscrupulous mind. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Architect. He hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with his crush; and he wants to get laid

Ideals: Gifted, Logical. Flaws: Insane. Bonds: Attractive, Has a crush. Occupation: Miner

Voice: Speaks with back of mouth

Attributes [hide]

Anselm Gentry, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)13 (+1) 8 (-1)16 (+3)
Skills Arcana +3, Performance +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1500 sp. Violet garnet (600 gp). Freshwater pearl (10 gp).


Social Check DCs


Reynard Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He carries with him a set of hand crossbows on his belt, each one with a ruby on the hilt. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His amber eyes dart from person to person to random spaces in the air.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Born in the south his family was never financially stable. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Fighting. Bonds: Attractive, Nature, Criminal record, Poor. Occupation: Servant

Voice: pre-pubescent

Attributes [hide]

Reynard Davenport, Male Human Fighter 4
Medium (5'1") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 8 (-1)13 (+1) 14 (+2)9 (-1)
Skills Survival +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. Coral (100 gp). Rose (20 gp). Blue quartz (13 gp). Moss agate (13 gp).


Social Check DCs


Richard Tatum, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight tan one piece outfit complete with pants, hood, and a cape, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He has a silver handlebar mustache and slicked back silver hair. This brown eyed southerner is not easily forgotten.

Personality: Eccentric and domineering, Richard will drive conversation. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Richard is combative with any and all who dare try his patience in the slightest.

History: He got into the Detective business at a young age. Richard was born on a far southern plains where he grew up under the tutelage of his father, an expert Detective. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his absent father; and his spouse's relatives view him with great suspicion

Ideals: Extrovert, Justice. Bonds: Job, Immigrant, Family. Occupation: Detective

Voice: Raspy

Attributes [hide]

Richard Tatum, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)16 (+3) 14 (+2)16 (+3)
Skills Religion +5, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. Freshwater pearl (16 gp). 1 Small steel mirror.


Social Check DCs

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