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NPC Generator

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Advanced [show]


Nicholas Cooper, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and is dressed in earthy colors with a green and violet handkerchief worn on his right side. His skin is also unnaturally pale. He has styled his chestnut hair well, parting it to the right. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nicholas took refuge in the ruined castle and found the beat up longbow and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down; and he is wracked by social anxiety

Ideals: Disciplined, Joker. Flaws: Ugly, Addict. Bonds: Nature, Immigrant. Occupation: Bather

Voice: Booming voice

Attributes [hide]

Nicholas Cooper, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)6 (-2) 10 (+0)15 (+2)
Skills Athletics +1, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Dean Barton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a perfectly clean shirt and pair of pants. His black hair is kept up in a ponytail inside a Stetson hat. He has gleaming, smiling gray eyes.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Dean was born with his mother's beautiful face. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His relatives are trying to arrange a marriage; and regain custody of his son

Ideals: Optimist, Entrepeneur. Bonds: Attractive, Poor, Nature, Family. Occupation: Stableman

Voice: Middle-eastern accent

Attributes [hide]

Dean Barton, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 10 (+0)16 (+3)
Skills Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Tim Benson, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his silver hair up in a very large beehive style do. His ears are large.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Assassin, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Assassin they were divorced and he won custody of their son. He worked as a Architect, and he later adopted a second son.

Motivation: Marry his sister to traveling adventurers; and his spouse's relatives view him with great suspicion

Ideals: Disciplined. Flaws: Ugly, Racist, Disease. Bonds: Family. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Tim Benson, Male Human Fighter 3
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 9 (-1)13 (+1)
Skills Persuasion +3, Survival +1
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Manfred Kenley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears tattered old clothes, marred by teas. He has a long golden beard with little hanging trinkets. His blue eyes are slightly larger than normal.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Manfred is combative with any and all who dare try his patience in the slightest.

History: Born to a Barrister, his father struggled to pay the bills. He has had some formal dancing training, and achieved minor success. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Justice, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Barkeep

Voice: Pirate accent

Attributes [hide]

Manfred Kenley, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp. 1 Smokesticks. 2 Alchemist’s fire. 1 Everburning torch.


Social Check DCs


Hunter Lester, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is portly but not overly obese. He has brown hair. He is baby faced.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the north, certain he would find work there.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Flaws: Antagonistic, Disease, Insomniac. Bonds: Attractive, Immigrant. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Hunter Lester, Male Human Fighter 5
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 62 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 18 (+4)11 (+0) 15 (+2)16 (+3)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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