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NPC Generator

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Advanced [show]


William Heiser, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a brown shirt with thin red vertical stripes and tan pants, he is not a threatening figure. His hair is silver, silky, and of moderate length. His eyes are gray and catlike.

Personality: William is depressed about a lot of things. He tends to be a nihilist. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: To get a good night's sleep; and he loathes his own lifestyle

Flaws: Depressed, Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Bowyer

Voice: Excited and jittery

Attributes [hide]

William Heiser, Male Human Fighter 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)12 (+1) 12 (+1)14 (+2)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Godfrey Riley, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely brown suit with yellow socks and a vest with buckled shoes. He carries with him a set of tridents on his belt, each one with a opal on the hilt. He wears a broad hat to cover his moderate length auburn hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He acts crazy and hedonistic. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in the south to a Mercenary, Godfrey learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mercenary. He has drifted from career to career and currently works as a Mercenary.

Motivation: He is terrified, and will act out of fear; and expand his business

Ideals: Fighting. Flaws: Ugly, Hedonist, Fearful. Bonds: Job. Occupation: Mercenary

Voice: Sounds elderly

Attributes [hide]

Godfrey Riley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 10 (+0)12 (+1) 11 (+0)10 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Tim Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a small bristly mustache and wavy black hair. He has gleaming, smiling gray eyes.

Personality: Calm and collected, he is a well trained Architect. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to loving parents in a slum to the west. He helped his mother out around the business and became quite the natural. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Tim never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To reunite with his old friends; and expand his business

Ideals: Gifted. Bonds: Poor, Job, In love, Adventurer. Occupation: Architect

Voice: Mumbles to self between sentences

Attributes [hide]

Tim Eastaughffe, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)8 (-1) 15 (+2)17 (+3)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1300 sp.


Social Check DCs


Cory Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin tan vertical stripes and yellow pants. He has a slight overbite and is overall scrawny. He keeps his golden hair in a pixie cut. He is very pretty but has cold, dead eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Slave. Occupation: Stylist

Voice: Tuts and clicks tongue

Attributes [hide]

Cory Windsor, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 15 (+2)8 (-1) 13 (+1)11 (+0)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Lewis Dalton, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is dressed in a clean tan cloak covering his clean studded leather. He has a hunchback. His black hair is lengthy and is close to two feet long. He wears an eyepatch.

Personality: He is calm most of the time but flees social interaction. He also has developed a complete distrust of the Baker profession.

History: The child of eastern immigrants he idolized his father. Lewis was born on a far eastern island where he grew up under the tutelage of his father, an expert Blacksmith. He's also a talented Baker, but doesn't like to broadcast it.

Motivation: To share knowledge with the world; and balancing his hectic life and new blacksmith responsibilities is difficult

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Job, Immigrant. Occupation: Blacksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Lewis Dalton, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Insight +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs

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