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NPC Generator

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Advanced [show]


Gilbert Landon, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His silver hair is braided into rings. He has gleaming, smiling hazel eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Justice, Gifted. Bonds: Attractive, Nature, Criminal record. Occupation: Animal Trainer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gilbert Landon, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)13 (+1) 13 (+1)10 (+0)
Skills History +3, Investigation +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp.


Social Check DCs


Wymar Morley, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time. He is bristling with hidden weapons, mostly shortbows and maces. His wide-brimmed hat is riddled with cuts and holes. His brown eyes lackadaisically let the world flow into them.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He moved out west to avoid the crime he committed. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He seems to be bored by most things; and to find somewhere to settle down

Ideals: Gifted. Flaws: Ugly, Mundane, Antagonistic. Bonds: Criminal record. Occupation: Barber

Voice: Relaxed voice

Attributes [hide]

Wymar Morley, Male Human Fighter 4
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 13 (+1)18 (+4)
Skills Investigation +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp.


Social Check DCs


Bertram Shelly, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has moderate length chestnut hair. His brown eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a great chef.

History: Born in the east his family was never financially stable. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Gifted, Impeccable. Bonds: Enemies, Poor, Adventurer. Occupation: Brewer

Voice: Sore throat, cough

Attributes [hide]

Bertram Shelly, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 12 (+1)13 (+1) 10 (+0)17 (+3)
Skills Athletics +4, Religion +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Raymond Conway, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he does not wear sleeves and tends to eschew shirts when he can avoid it, and is pretty ugly. His hair is long and silver with streaks of golden, and is pulled back with small grey clips. His beard is golden, braided, and well cared for. His eyes are brown and beady.

Personality: He has a massive crush on the younger sibling of the Hunter who has hired him part-time. He misses his home and complains about the freezing weather, even in summer.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Ugly. Bonds: Has a crush, Immigrant, Adventurer. Occupation: Hunter

Voice: Pirate accent

Attributes [hide]

Raymond Conway, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)14 (+2) 15 (+2)16 (+3)
Skills Investigation +4, Medicine +4
Senses Passive Perception 12
Languages Common, Auran, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Theobald Hackney, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he likes to wear ponchos typically of a light grey in addition to tight pants. His long white hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He has a massive crush on the younger sibling of the Barber who has hired him part-time. He enjoys reading and quiet.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: Retire the richest man in the south; and his spouse's relatives view him with great suspicion

Ideals: Logical, Entrepeneur. Bonds: Has a crush, Military, Family. Occupation: Barber

Voice: Pronounces difficult words wrong

Attributes [hide]

Theobald Hackney, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)10 (+0) 12 (+1)7 (-2)
Skills Performance +0, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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