Kody Moreno, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is wearing a long, red, dusty cloak. His head has been shaved. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He uses divination through singing.
History: Kody was born in the north. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and doesn't want to be a spice merchant and was forced into it by his family
Ideals: Optimist, Gifted, Persistence. Flaws: Ugly, PTSD. Bonds: Poor. Occupation: Spice Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Clerebold Barlow, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered dagger and tarnished sai as well. His golden hair is thinning but still full. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is mildly Human supremacist, though he does not identify as such. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in the east. He has chosen to use the inheritance that was left to him frivolously. He left for the east, certain he would find work there.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Fighting. Flaws: Racist. Bonds: Rich, Attractive, Immigrant. Occupation: Stylist
Voice: Booming voice
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 300 gp.
Adam Snape, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He wears his white hair up. His eyes, though not visible through his cowl, are brown.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He comes from a rich eastern family. A gifted student he started as a Junk Dealer, but he got bored and became a Sailor. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Wants to work out more often; and balancing his hectic life and new sailor responsibilities is difficult
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Rich, Adventurer. Occupation: Sailor
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Druidic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 300 gp. 1 Half-Plate.
Don Lindsay, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears green leather gloves, a green jacket, and tight pants. His brown hair has been sun bleached extensively. He wears an eyepatch.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: The child of a Cook, who enjoyed hunting, Don was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Extrovert. Flaws: Ugly, Cynical. Bonds: Nature, Religious. Occupation: Unemployed
Voice: Spits and sputters
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 10 (+0) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Terran, Ignan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
Possessions: 1800 sp. Eye agate (5 gp). Hematite (5 gp). Freshwater pearl (5 gp).
Don Marston, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are amber and he is always smoking a pipe.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy and tries to find solutions quickly.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help; and he has decided he is irredeemable
Ideals: Artistic. Flaws: Lazy. Bonds: Attractive, Job, Criminal record. Occupation: Seamstress
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
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