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NPC Generator

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Advanced [show]


Diggory Stapleton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He is an epitome of beauty. His silver hair is lengthy and is close to two feet long. His gray unseeing eyes seem to look past you.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Diggory was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He helped his father out around the business and became quite the natural. He has worked as a Mortician like his father before him.

Motivation: He desires power and/or immortality; and further expansion of business

Flaws: Disease. Bonds: Attractive, Job, Adventurer, Poor. Occupation: Mortician

Voice: Slurs words

Attributes [hide]

Diggory Stapleton, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)15 (+2) 12 (+1)10 (+0)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Orc, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. 1 Superior lock.


Social Check DCs


Anselm Hayley, Male Human [Permalink]

Personal [hide]

Description: He sports tan clothing, slightly heavier than average wear. He keeps his long chestnut hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He exudes charisma. He is a tour de force of persuasion. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Sold as a small child to a wizard, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Anselm reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Mentor, Military. Occupation: Body Guard

Voice: growls and snarls, animalistic

Attributes [hide]

Anselm Hayley, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)6 (-2) 15 (+2)9 (-1)
Skills Arcana +0, Intimidation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. Moonstone (80 gp). Rock crystal (80 gp). 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Roger Kirby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he has a large green mantle and cape that has been intricately interwoven into his red robe. He wears a deerstalker hat to cover his moderate length silver hair. His violet eyes have a joyful gleam in them most of the time.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not trust anyone and sleeps with one eye open.

History: His mother raised him in a mountain cabin. After coming to the age of reason, Roger took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Expand his business; and further expansion of business

Ideals: Gifted, Persistence. Flaws: Insomniac. Bonds: Nature, Job. Occupation: Barrister

Voice: Irish accent

Attributes [hide]

Roger Kirby, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 9 (-1)9 (-1) 8 (-1)14 (+2)
Skills Arcana +1, Athletics +5
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5

Possessions: 500 sp. Tiger eye turquoise (10 gp).


Social Check DCs


Justin Barclay, Male Human [Permalink]

Personal [hide]

Description: He wears a black armored body suit, with a simple pastel line shooting up and back down. His brown hair has been sun bleached extensively. His eyes are violet and he is always smoking a pipe.

Personality: Abrasive and pushy, he has a hard time making friends. He receives visions of the future at random moments

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Justin has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Gardener

Voice: Squeaky

Attributes [hide]

Justin Barclay, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)15 (+2) 14 (+2)17 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Halfling, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gilbert Quinton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, tan shirt, and green tie, and carries sickles. He has styled his red hair well, parting it to the left. He wears a mask on his face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He helped his father out around the business and became quite the natural. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: He's looking for his big break; and nothing but the best is good enough for him

Ideals: Fighting, Impeccable. Bonds: Adventurer, Slave, Job. Occupation: Layabout

Voice: French accent

Attributes [hide]

Gilbert Quinton, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 10 (+0)8 (-1) 14 (+2)11 (+0)
Skills Animal Handling +4, Sleight of Hand +0
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp. 1 Chain shirt. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs

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